case: ([ Byakuran; Charming. ])
Case ([personal profile] case) wrote in [community profile] fandomsecrets2007-12-10 05:28 pm

[ SECRET POST #339 ]


⌈ Secret Post #339 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

1. General note: Don't use 10pix.com.
2. People have been submitting secrets to the Suggestions post instead of the Submissions post. Like four or five of them. Make sure to double-check you're posting in the right place!

Secrets Left to Post: 08 pages, 200 secrets from Secret Submission Post #049.
Secrets Not Posted: [ 1 ] broken links, [ 1 2 ] not!secrets, 0 not!fandom, [ 1 ] repeat.
Next Secret Post: Tomorrow, Tuesday, December 11th, 2007.
Current Secret Submission Post: here.
Suggestions, comments, and concerns should go here.

[identity profile] comawhite.livejournal.com 2007-12-11 12:42 am (UTC)(link)
Can I ask, did you have a specificly bad time at Poly, or something? Because I am sensing much hostility in the Force, here.

I was at Poly for the original mods, and stayed for a long time after, and ended up leaving because it was too big/fast for me to keep up with, and I prefer a plot. I played a very obscure character and had a lot of success with him. There are a lot of players there that I sorely miss playing there. There are cliques in there I don't like, but with 100+ players, it's going to happen. I think the mods could improve some things, but all mods everywhere could.

I just... er. It's a game. I'm a little astounded at the level of hate I'm seeing in comments, and am curious if I'm Missing Something.

[identity profile] comawhite.livejournal.com 2007-12-11 12:53 am (UTC)(link)
I guess I can see both sides. I had some small problems here and there at Poly, but not so much with the mods, and more with cliques, OOC characters, and the fact that it's just too big for me to keep up with (which is my issues, not the game's - I run my own game now with some friends, which is much smaller, so my head is not exploding).

Waxing poetic, the thing with getting more mods to expediate certain issues like applications, the more mods you have the harder it is to keep solidarity and continuity in policy practice. Getting too many mods runs the very real risk of making even more defined cliques and factions, diluting effectiveness in complaint returns, etc. Too many cooks in a kitchen means even less gets done than not enough. If that makes sense.

Someone posted a teal dear comment on like page 6 or something that I kind of agree with, because it mentions, like, wtf are the mods supposed to do at this point besides try to herd cats? It's so huge. It's like a goddamn WoW server.

I guess mostly I'm just in shock because I didn't realize a game I used to play at was such serious business in fandom. o_O;