Case (
case) wrote in
fandomsecrets2007-12-10 05:28 pm
[ SECRET POST #339 ]
⌈ Secret Post #339 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Yes, it means IF YOU CANNOT HANDLE THE AMOUNT OF APPLICATIONS AND PLAYERS, YOU SHOULD PROBABLY... GET MORE MODS!!
I've modded a few games myself, and when I couldn't handle things because of the workload, I ... GOT OTHER PEOPLE TO HELP ME, so I DIDN'T SLOW UP THE PLAYERS!!
The lack of logic here is ASTOUNDING, I swear.
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See, I don't try to run GIANT GAMES by myself, because I realize that I can't keep up with all the work. And when I can't keep up, I ask people to help me, and don't whine and complain about how much work there is, how I have a liiiiife, how I'm not at my computer 24/7 -- because hey, if there's a lot of work and I KNOW THAT, I have a life and I PLAN TO ENJOY it, if I'm not here and I know I won't be? I make sure someone else is there in my place. That's my responsibility as the mod of whatever game.
Happy? (:
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(Anonymous) 2007-12-10 11:49 pm (UTC)(link)no subject
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Maybe part of the problem is the very fact that polychromatic doesn't plan to close at all?
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I think one of the reasons Poly can stay open so long is that it really has no plot to close, and that's largely one of the reasons I left early on, having grown sick of the endless loops. :/ But that's personal preference, I guess.
But I do agree with Case-- that a game that large should probably prioritize on mod availability. That really is one of the keys to running a more desirable/efficient game. And, no matter how long the game has been open, there's always room for improvement, right? Especially if the game wants to shed the bad rep it seems to have gained. There's nothing gained in using the excuse that "it's been open this long, so it must be perfectly run".
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(Anonymous) 2007-12-10 11:36 pm (UTC)(link)no subject
But yeah, agreed. You can't just find a random person. That doesn't mean they shouldn't find a good one.
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(Anonymous) 2007-12-10 11:45 pm (UTC)(link)I think the last bit is the clincher...
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The games my friends run are much smaller than poly, but I think most of them would hardly be proud to take even a week to approve an app.
There are diminishing returns the more mods you add, I understand that, but if you have people you can trust, why not just have a few extras on hand for when you'll need them? If they're trustworthy, and easy to talk to, then overkill can't hurt, and when a crunch comes in, you'll be wishing you had it.
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I was at Poly for the original mods, and stayed for a long time after, and ended up leaving because it was too big/fast for me to keep up with, and I prefer a plot. I played a very obscure character and had a lot of success with him. There are a lot of players there that I sorely miss playing there. There are cliques in there I don't like, but with 100+ players, it's going to happen. I think the mods could improve some things, but all mods everywhere could.
I just... er. It's a game. I'm a little astounded at the level of hate I'm seeing in comments, and am curious if I'm Missing Something.
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I actually think the mods are pretty cool for putting up the post they did asking for input.
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Waxing poetic, the thing with getting more mods to expediate certain issues like applications, the more mods you have the harder it is to keep solidarity and continuity in policy practice. Getting too many mods runs the very real risk of making even more defined cliques and factions, diluting effectiveness in complaint returns, etc. Too many cooks in a kitchen means even less gets done than not enough. If that makes sense.
Someone posted a teal dear comment on like page 6 or something that I kind of agree with, because it mentions, like, wtf are the mods supposed to do at this point besides try to herd cats? It's so huge. It's like a goddamn WoW server.
I guess mostly I'm just in shock because I didn't realize a game I used to play at was such serious business in fandom. o_O;