Case (
case) wrote in
fandomsecrets2014-09-07 04:06 pm
[ SECRET POST #2805 ]
⌈ Secret Post #2805 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 03 pages, 054 secrets from Secret Submission Post #401.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

no subject
(Anonymous) 2014-09-07 11:14 pm (UTC)(link)I could take FFVII seriously because they goofy polygons weren't a conscious choice, they were literally the best they could do with the graphics at that point in time. But with things like what's pictured in the secret... yeah, I'm not sure I could take it seriously either, not when they chose such a Saturday morning cartoon-ish style for it.
OP
(Anonymous) 2014-09-07 11:41 pm (UTC)(link)But Wind Waker just consistently looked silly. It was very technically well done. The environments and effects were GORGEOUS but then I'd look at Link's enormous head on his tiny, footless body and it'd take me completely out of the moment. I didn't feel like I was playing an epic adventure and there was no sense of danger -- Link smashed up against walls or bounced out of fire like a cartoon character. It leeched the seriousness completely out of the game.
Which is a pity because I've seen some great cel-shading done -- like No More Heroes or Prince of Persia. But Wind Waker always irritated me.
Re: OP
(Anonymous) 2014-09-08 02:00 am (UTC)(link)But I also think a lot of Zelda concept art is super ugly, OOT being one of them (in spite of loving the game.) Wind Waker is one of the few where I can say I love the art without adding an addendum to that love. I could see an argument for WW not being as creepy as some Zelda games, but I felt like the adventure was still there.