Case (
case) wrote in
fandomsecrets2007-12-12 05:57 pm
[ SECRET POST #341 ]
⌈ Secret Post #341 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Uhhh, made one not!fandom that shouldn't have been there. Fixed now! Uhhhh sorry 46.
Secrets Left to Post: 04 pages, 100 secrets from Secret Submission Post #049.
Secrets Not Posted: [ 1 ] broken links, [ 1 2 ] not!secrets, [ 1 ] not!fandom, [ 1 ] too big.
Next Secret Post: Tomorrow, Thursday, December 13th, 2007.
Current Secret Submission Post: here.
Suggestions, comments, and concerns should go here.

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XSII is my least favorite game in the series. However, I've seen a ton of people in the fandom love on it so much that I usually don't mention my hate of it. XSIII is my favorite.
XSII's battle system wasn't that great. In fact, I hate it to death. There's only one way to win and it gets really, really repetitive and the computer doesn't have to follow the same rules as the player, unlike in XSIII. I don't think coordinating an attack to a button press was really that cool. I don't see what the big deal about it was, especially when most of the time, you use the same combination for the entire battle. XSIII actually has, for me, a fun system. II's was just tedious and the same thing over and over again until you win or the computer pulls something cheap out of its ass to beat you over the head.
Yeah, it went to the "traditional" menu style, but it actually made playing the game fun instead of a chore just so I could see the next cutscene. And it's not same as other menu turn based RPGs, it incorporates breaks and the boost gauge. I think the menu system was a huge improvement rather than a cop out. I could actually enjoy Xenosaga as a game instead of just a story for once.
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