case: ([ Kyouya; No one asked. ])
Case ([personal profile] case) wrote in [community profile] fandomsecrets2007-12-12 05:57 pm

[ SECRET POST #341 ]


⌈ Secret Post #341 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Uhhh, made one not!fandom that shouldn't have been there. Fixed now! Uhhhh sorry 46.

Secrets Left to Post: 04 pages, 100 secrets from Secret Submission Post #049.
Secrets Not Posted: [ 1 ] broken links, [ 1 2 ] not!secrets, [ 1 ] not!fandom, [ 1 ] too big.
Next Secret Post: Tomorrow, Thursday, December 13th, 2007.
Current Secret Submission Post: here.
Suggestions, comments, and concerns should go here.

[identity profile] relmneiko.livejournal.com 2007-12-13 04:54 am (UTC)(link)
Yeah, that seems to be the impression I got from most of the fans - it's kind of the black sheep of the series. :\ I liked the whole zone thing, the way certain characters had elements innate in their attacks so you had to pick your party carefully. (I've seriously played it three times. I never get sick of the battles.)

III dumped the whole attacking system that made me like one in the first place, and chucked out all the customization that made me like II.

I enjoyed the writing for all three games equally. The thing that got on my nerves for the second game was the BGM, especially in the cities (gag!) - but at least it was better than the complete lack of BGM in the first game (which had some of the most bland, repetitive backgrounds to boot.) Having Kajiura Yuki do the score for the third game was most definitely a step in the right direction.

I know I'm in the minority, and I don't really get the hate for II, but I guess different strokes and all that...