Case (
case) wrote in
fandomsecrets2014-09-16 07:01 pm
[ SECRET POST #2814 ]
⌈ Secret Post #2814 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 02 pages, 029 secrets from Secret Submission Post #402.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

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(Anonymous) 2014-09-17 03:23 am (UTC)(link)no subject
(Anonymous) 2014-09-17 12:25 am (UTC)(link)In M:tG specifically, white is like the sun, sustaining, fiery, and sometimes violent, and black is like rot and decay. (Green is wild growth, Red is lawless, violent, mineral and fire, Blue is mind and water. They all play multiple roles because there are only five major colors.)
It's not really anything to do with "black" and "white" races. The white heroes of Jamuura (Mirage block) were often quite dark-skinned.
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(Anonymous) 2014-09-17 01:51 am (UTC)(link)no subject
Now Black-aligned heroes are a completely different story. Did we ever have any besides Umezawa?
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(Anonymous) 2014-09-17 03:25 am (UTC)(link)no subject
(Anonymous) 2014-09-17 12:29 pm (UTC)(link)But what are people expecting with this system? Why is there even a need to rush to the defense like that? Is anyone actually upset about this who isn't a rabid, disturbing tumblr SJW?
Yes, White cards can incorporate themes like facism and oppression etc very nicely if you want to paint the colour more evily, but Black hasn't got much to work with in terms of positive themes since it's always been based on selfishness and corruption and decay. But I don't see a problem with that. Do players of Black really feel marginalised?