case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2014-09-26 06:38 pm

[ SECRET POST #2824 ]


⌈ Secret Post #2824 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

01.


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02.
[John Oliver]


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03.


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04.


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05. [ns]


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06.


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07.


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08.


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09.


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10. [SPOILERS for Ghost Trick]



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11. [SPOILERS for Kick Ass 2]



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12. [SPOILERS for Haven]



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13. [SPOILERS for Spec Ops: The Line]



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14. [WARNING for rape]



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15. [WARNING for rape]



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16. [WARNING for rape]



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17. [WARNING for rape]



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18. [WARNING for self-harm]

[Kill la Kill]










Notes:

Secrets Left to Post: 00 pages, 000 secrets from Secret Submission Post #403.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

[personal profile] fscom 2014-09-26 10:39 pm (UTC)(link)
13. [SPOILERS for Spec Ops: The Line]
http://i.imgur.com/fLpQfDZ.png

(Anonymous) 2014-09-26 11:03 pm (UTC)(link)
It was a pretty amazing thing that game did.

(Anonymous) 2014-09-26 11:22 pm (UTC)(link)
Yesssss

I wish there were more games or books or movies/TV shows like it. But it seems like a rather uncommon approach to storytelling, sadly.

OP

(Anonymous) 2014-09-26 11:13 pm (UTC)(link)
Just to note, I mean something different than the villain protagonist trope (which is a trope I quite like but not the same thing). With a villain protagonist, the audience is generally more aware of the fact that the protagonist is not a hero and the protagonist may never realize this on their own (think of Light Yagami from Death Note).

I just think there's something great in the idea of having the audience watch a group who they think is, essentially, the heroes and, over time, come to realize that they're anything but. And have the protagonists realize it themselves by the end.

Such as, for example, taking a setting similar to Star Wars and slowly revealing, over time, that the rebellion the audience has been rooting for is actually a band of terrorists. Or have us follow the "heroic" fascists and slowly reveal over time that they're working for a totalitarian state.

[personal profile] herpymcderp 2014-09-26 11:37 pm (UTC)(link)
Don't worry, OP. I wish all games were also SO:TL.
dethtoll: (Default)

[personal profile] dethtoll 2014-09-26 11:55 pm (UTC)(link)
I love that we're still getting SO:TL secrets. Reminds me I need to play through the game again soon.
ibbity: (Default)

[personal profile] ibbity 2014-09-27 12:26 am (UTC)(link)
I don't know what game this is, but Ia with this thought

Can we talk about how great Spec Ops The Line is?

(Anonymous) 2014-09-27 05:05 am (UTC)(link)
Because Spec Ops The Line is real real great.

I think one of my favorite parts about it is, weirdly, how pretty some of it is. There's some gorgeous shots and some really cool things done with lighting and color, like all the blues in the aquatic colosseum. Really goes out of its way to get some variety in the environments and fight the military shooter = greybrown thing.
world_eater: (Default)

Re: Can we talk about how great Spec Ops The Line is?

[personal profile] world_eater 2014-09-27 09:09 am (UTC)(link)
[warning slight bragging i'm sorry i'm just such a fangirl]

My interface design teacher was senior game designer on spec ops: the line and he showed us some behind the scenes stuff and the amount of thought that went into minor details is so frickin cool, it's enforcing the story through every medium - gameplay, audio, visuals... A lot of it is not something you'd conciously notice, but it creates this sense of wrongness that's just awesome.

Also I LOVED how fucked off Walker got the longer you played. I'd stopped playing halfway through and came back a month or so later and I was so confused when I noticed how angry his lines were and how much more violent the kills became.

And the fact that I felt really uncomfortable when I was having fun blowing enemies up.


The Extra Credits videos really put it beautifully.