case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2014-11-30 03:45 pm

[ SECRET POST #2889 ]


⌈ Secret Post #2889 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 03 pages, 051 secrets from Secret Submission Post #413.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
ariakas: (Default)

The Appeal of MMOs

[personal profile] ariakas 2014-11-30 10:54 pm (UTC)(link)
Because everyone in my clan is playing Destiny right now, and ugh.

Ugh.

The grinding.

Re: The Appeal of MMOs

(Anonymous) 2014-11-30 10:54 pm (UTC)(link)
making FRANDS
ariakas: (Default)

Re: The Appeal of MMOs

[personal profile] ariakas 2014-11-30 10:59 pm (UTC)(link)
I've made tons of friends playing FPSs and MOBAs though. And those have matches that eennnnndddddd and don't require you to spend a billion hours doing the same thing over and over.

I don't want the treat from the Skinner box, I just want to fight the other rats.
chardmonster: (Default)

Re: The Appeal of MMOs

[personal profile] chardmonster 2014-11-30 11:01 pm (UTC)(link)
The thing about MMOs is that it's not necessary clans and raids. Strict clans and raiding suck the fun out of everything. Exploration, multiplayer rpgs and goofy fantasy shit? That can be very fun.

You might not like MMOs because the people you play MMOs with are the type who make shit work instead of fun.
ariakas: (Default)

Re: The Appeal of MMOs

[personal profile] ariakas 2014-11-30 11:09 pm (UTC)(link)
I guess so, but exploring with other people seems like it wouldn't be that much fun. I love exploring by myself in games like Skyrim or Fallout or STALKER, and goofy fantasy shit is just fine by me, but if there isn't a task or a dungeon then one person is going to want to explore more than someone else, so the latter person will be bored, or they might not want to explore the same dungeon but feel obligated, etc. Worrying that someone else wasn't having that much fun would kill the fun for me. And if you're only playing for fun and not toward a specific end (clearing a dungeon, or winning a match) you have to be on your best behavior at all times or you'll kill the fun for somebody else. It seems like that would be less stress-relieving than murderating someone or telling your teammates to step it the fuck up, you know?

It's much easier to go "we're going to raid X, want to join?" then go raid x or don't.
chardmonster: (Default)

Re: The Appeal of MMOs

[personal profile] chardmonster 2014-12-01 12:42 am (UTC)(link)
Oh geez!

Look I'm not going to pretend I'm really into MMOs; my experience was a free to play ages ago. But I think you're thinking this through too much or have friends who just... take games too seriously. They're games. I think to enjoy these you have to seriously not give a damn sometimes.

Like me and Day Z Standalone. I'm horrible. Absolutely horrible. But I also Ain't Give A Damn so dying horribly becomes fun.

Maybe you should look for a game that has easy drop in/out?

Re: The Appeal of MMOs

(Anonymous) 2014-12-01 01:15 am (UTC)(link)
You're taking this all way, way too seriously. Playing an MMO =/= having to do things with your friends every single moment you're signed on. It's normal for people in guilds to be doing a bunch of different things in smaller groups or solo because not everyone is going to want to do the same thing at the same time and that's okay.
nightscale: Starbolt (WoW: Draenei)

Re: The Appeal of MMOs

[personal profile] nightscale 2014-11-30 11:20 pm (UTC)(link)
I don't know about Destiny, as I didn't pick that up, but I play WoW and I play that for a few different reasons but the main one would be collecting all the mounts and non-combat pets. Oh and making my character look pretty with nice looking sets of gear.

Plus on the raiding side of things I enjoy working with a group of friends to achieve a boss kill, it feels rewarding to me.

I will agree that the grinding can be a chore though.
ariakas: (Default)

Re: The Appeal of MMOs

[personal profile] ariakas 2014-11-30 11:26 pm (UTC)(link)
But but most competitive games let you play dress up, too, these days. (No really, the reward drops in Advanced Warfare include a ton of completely cosmetic wardrobe options like new shoes and gloves.)

I don't know, fighting an NPC dungeon boss to me isn't quite as satisfying as fighting other human players. If you have the right set up, the right equipment, and the right strategy, beating the boss is an inevitability because it does the same thing every time. Humans adjust and react with infinite possibilities so you never play exactly the same match twice. I like raiding with my friends, but beating an enemy team together is way more fun, to me.
nightscale: Starbolt (WoW: Draenei)

Re: The Appeal of MMOs

[personal profile] nightscale 2014-11-30 11:30 pm (UTC)(link)
Ahhh, we'll be at in impasse here I think, I don't like PvP at all and I can't stand playing games that revolve entirely around it. I'm a PvE person.

And I didn't know you could customise gear in MW these days, that's cool!

Re: The Appeal of MMOs

(Anonymous) 2014-12-01 03:41 am (UTC)(link)
there's pvp in mmos though

also, do you hate puzzles in general? raid boss fights in mmos are like puzzles: yeah, if you have all of the "right stuff," you'll beat the boss, but figuring out how to beat the boss and working together to do it is fun for people in the same way that solving a puzzle is.
darkmanifest: (Default)

Re: The Appeal of MMOs

[personal profile] darkmanifest 2014-11-30 11:41 pm (UTC)(link)
I really like grinding - often I'll intentionally put off the main story just to run around doing stupid shit and getting loot and leveling up for giggles - but only when I don't have to do it to progress, which is where MMOs and I part ways.

Re: The Appeal of MMOs

(Anonymous) 2014-12-01 05:58 am (UTC)(link)
Depends on the game.

Hell, it depends on what you're interested in within the game itself.

The appeal for me is that my game of choice is basically multiplayer Skyrim - my guild goes out, fucks around in whichever part of the environment we decide is the most interesting today, and engages in a bit of light, silly RP. Most of us know each other IRL but have scattered to the four winds, so it's a chance to get together and be nerds the way we used to around the gaming table.

Other people like playing dress-up, or collecting shiny objects, or ERPing in horribly inappropriate areas. Some people actually enjoy the grinding.

Re: The Appeal of MMOs

(Anonymous) 2014-12-01 06:54 am (UTC)(link)
My guild is the same way - we're friends IRL but we live all over the US, so game time is our way to hang out together. We're usually all on Skype while we play, too.

Re: The Appeal of MMOs

[personal profile] cbrachyrhynchos 2014-12-01 04:23 pm (UTC)(link)
You're not the only one. MMOs are struggling, and Destiny's MMORPG aspects are among the weakest of the breed.