case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2014-12-04 06:03 pm

[ SECRET POST #2893 ]


⌈ Secret Post #2893 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 01 pages, 012 secrets from Secret Submission Post #413.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2014-12-05 12:51 am (UTC)(link)
How in the world IS it?

For one, Walker doesn't angst or brood -- he just plows on through and completely loses his sanity.

Moreover, the game in no way tries justify his actions -- he's flat-out called the villain by the end of the game by his hallucination of Lugo (even he himself knows it's true). Also, there's no character whose arc is sacrificed to cause him emotional angst.

Yes, Lugo and Adams both die -- but that's a fulfillment of THEIR arcs as well. There's irony to their deaths. Lugo, who had a tendency to disregard civilian lives (more so than Adams at least) is killed by a mob of them that is justifiably angry. While Adams, who never believed in their mission in the first place, actually ends up dying for what's left of it, having given up all hope.

Yes, their deaths affect Walker, but they don't die to further his story but because it's the conclusion to their own.

Even Konrad's death, though it clearly affects Walker, was a natural conclusion to his story.

(Anonymous) 2014-12-05 12:58 am (UTC)(link)
nayrt

This is what I mean when I say people look at anything where a man or men are suffering emotionally and label it man pain just because there's a lot of pain to go around. :\

It's what happens when people hear the term manpain and think it = "drama + emotional pain by men in any context" and that's not what it means

(Anonymous) 2014-12-05 01:13 am (UTC)(link)
What's so fucked up about using Spec Ops: The Line especially as an example is that it is addressing a very serious issue in video games -- namely that a lot of games don't address how absolutely TRAUMATIZED you would be if you actually went out and killed the way most modern military shooters portray it.

If Walker didn't have a serious reaction to his own actions and the surrounding events, he would just be feeding into that BS alpha-male/war-is-glorious/violence-is-an-awesome solution narrative.

Calling his reactions man pain is just playing right into the hands of the FPS meatheads who call male characters that show legitimate emotion "pussies."

Urgh