Case (
case) wrote in
fandomsecrets2014-12-29 06:48 pm
[ SECRET POST #2918 ]
⌈ Secret Post #2918 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 02 pages, 028 secrets from Secret Submission Post #417.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ], [ 1 - random image ], [ 1 - posted twice ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: fandom stuff you're super defensive about
(Anonymous) 2014-12-30 02:11 am (UTC)(link)I don't think games are more immersive than other forms of media, necessarily? They're a different kind of immersive. I certainly have gotten equally immersed in TV and movies before!
It just irritates me when people try to separate games from gameplay, as if it doesn't matter. Maybe it's because I'm really into game design, but there are dozens of systems built into gameplay all designed to give the player different kinds of feedback. There's just so much to it, from how clunky or floaty the controls are (sometimes on purpose to give a certain feel to whatever your controlling, like a big robot responding slowly to input or a character on ice maintaining momentum), to grinding through a challenging dungeon and feeling accomplished when you get to the end hours later.
I mean, the perfect example of 'games are designed to be played' is how people react to Aerith's death scene in FF7. It's one of the most iconic parts of any game even now, nearing two decades later. And a huge part of that is how the player's control over Cloud is subverted. How many gamers panicked and started mashing every button on the controller to no avail? That's huge, and you would never get that from watching an LP.
Re: fandom stuff you're super defensive about