case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2014-12-29 06:48 pm

[ SECRET POST #2918 ]


⌈ Secret Post #2918 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

01.


__________________________________________________



02.


__________________________________________________



03.


__________________________________________________



04.


__________________________________________________



05.


__________________________________________________



06.


__________________________________________________



07.


__________________________________________________



08.



__________________________________________________



09.











Notes:

Secrets Left to Post: 02 pages, 028 secrets from Secret Submission Post #417.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ], [ 1 - random image ], [ 1 - posted twice ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
sarillia: (Default)

Re: fandom stuff you're super defensive about

[personal profile] sarillia 2014-12-30 01:54 am (UTC)(link)
I get kind of annoyed when people say that playing a game is more immersive than other forms of stories like it's a universal fact. Obviously it's more immersive for a lot of people since so many of them say that, but that's just not how it works for me. I get pulled right out of the story because I feel so much pressure to do everything right. The knowledge that the story will never continue if I screw up too much is constantly hanging over my head and sucking all the enjoyment out of it.

And now we know why I'm not a gamer.

Re: fandom stuff you're super defensive about

(Anonymous) 2014-12-30 02:11 am (UTC)(link)
ayrt

I don't think games are more immersive than other forms of media, necessarily? They're a different kind of immersive. I certainly have gotten equally immersed in TV and movies before!

It just irritates me when people try to separate games from gameplay, as if it doesn't matter. Maybe it's because I'm really into game design, but there are dozens of systems built into gameplay all designed to give the player different kinds of feedback. There's just so much to it, from how clunky or floaty the controls are (sometimes on purpose to give a certain feel to whatever your controlling, like a big robot responding slowly to input or a character on ice maintaining momentum), to grinding through a challenging dungeon and feeling accomplished when you get to the end hours later.

I mean, the perfect example of 'games are designed to be played' is how people react to Aerith's death scene in FF7. It's one of the most iconic parts of any game even now, nearing two decades later. And a huge part of that is how the player's control over Cloud is subverted. How many gamers panicked and started mashing every button on the controller to no avail? That's huge, and you would never get that from watching an LP.
sarillia: (Default)

Re: fandom stuff you're super defensive about

[personal profile] sarillia 2014-12-30 02:15 am (UTC)(link)
So it's only with games that you argue that playing them is more immersive than watching them, not that games are more immersive than watching a movie or reading a book in general? I can go along with that. I definitely understand where you're coming from with how games are meant to be played. It's like the arguments about plays where people say that they're meant to be watched on stage and aren't the same experience when you're simply reading them. I'm not prepared to say that one is better than the other because I think personal differences come into play, but I completely agree that they are different experiences.