case: ([ Zell; Agh. ])
Case ([personal profile] case) wrote in [community profile] fandomsecrets2008-01-06 06:05 pm

[ SECRET POST #366 ]


⌈ Secret Post #366 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

FOR THE LOVE OF GOD IF YOU'RE GOING TO USE MSPAINT USE A BACKGROUND COLOR, PLEAAAASE

Secrets Left to Post: 11 pages, 252 secrets from Secret Submission Post #053.
Secrets Not Posted: [ 1 ] broken links, [ 1 2 ] not!secrets, 0 not!fandom.
Next Secret Post: Tomorrow, Monday, January 7th, 2008.
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: OP 14

[identity profile] dots.livejournal.com 2008-01-07 01:11 am (UTC)(link)
I hate judging games by international versions, and I don't think that's an adequate measure, quire honestly. By coherent I didn't mean gameplay so much as storyline. I don't really know what was added to FFXII in the international version gameplaywise (aside from, apparently, a zodiac-based job system?) so I can't make arguments there. But I found the battle system actually quite fun and easy to understand, and the License grid did things right in the way FFX's sphere grid tried to but couldn't quite get without first pinning characters into stereotype roles. One of the interviews with one of the game producers said that the system is so new it's hard to nail everything down correctly, much like the ATB system took a few installments to get right after FF4. I'm just glad they've stopped beating us over the head with old-fashioned ATB, it was extremely outdated. (And yes, I'm aware FFXII's system is a modified form of ATB, that's why I said I'm glad they stopped using the old-fashioned one.)

No, I mean characters in general. Larsa may as well have been a main character for the role he played, and I do find Vayne actually integral to the story, for all the little he shows up. Characters like Gabranth and Ondore, as well. I'm not sure which is the third character you mean that doesn't contribute much, as I could see arguments being made for either Fran or Basch, but I think both of them had a significant role. In fact, the only character I felt completely played no role was Vaan; Penelo had some very good moments, especially when interacting with Larsa.

To sum that huge paragraph up, I mean all the characters, even the ridiculously minor ones.

I might add that I also love the scope of FFXII's world. It just feels so much bigger than previous games, even FFX, and I keep finding new places and things to look at when I'm just idly exploring.

Re: OP 14

(Anonymous) 2008-01-07 01:30 am (UTC)(link)
Easy and fun to understand? I beat my first FF game when I was in third grade. Sure, the old ATB is outdated, but at least it's simple. I'd love to see a third grader figure out all the intricacies of the Gambit System. Compared to past FF games and other RPGs, it's waaaaaay too complicated.

It's true, the game had its good characters. But that just didn't make up for the overall "blah" plot to me. Most of the characters seemed to only show up so they could have some grandiose scene in the end. Like Ondore in the Star Wars rip-off battle scene before the Sky Fortress Bahamut. You'd meet a character only to never see them until much later in the game. Larsa was an exception of course, but he was one of the few characters I really liked.

It's bigger because it lacks a world map. And they put a lot of effort into the environments. That's all there is to it, really.

Re: OP 14

[identity profile] dots.livejournal.com 2008-01-07 02:19 am (UTC)(link)
The games, quite frankly, shouldn't be marketed at third graders. FFXII isn't. They have teen ratings for a reason, and I'm pretty sure several people had relative ease getting gambits to work how they wanted to. I actually found myself wishing for more specific gambits, although I'm sure they existed and I just couldn't find them. Like Foe = Asleep and Weak to Fire, that gambit would have made some mark hunts a lot easier. Claiming that gambits are too hard for eight-year-olds to understand seems kind of moot to me; eight year olds probably wouldn't be playing FFXII.

I thought the plot was actually a refreshing breath of fresh air compared to other games. You didn't have generic crazy person threatening to destroy the whole world, you didn't have special powers, you didn't have the special last descendants of some mystical race that were the only ones who could save everything. You had a group of altogether normal people, excepting Ashe, who isn't special or mystical, really, just a normal human being who happens to be a princess. The story wasn't generic crappy fantasy, it was political that evolved into something more, and that's actually far more appealing to me.

And I'm aware of that, but the fact that more effort was put into the environments made a huge difference to me.