case: ([ Zell; Agh. ])
Case ([personal profile] case) wrote in [community profile] fandomsecrets2008-01-06 06:05 pm

[ SECRET POST #366 ]


⌈ Secret Post #366 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

FOR THE LOVE OF GOD IF YOU'RE GOING TO USE MSPAINT USE A BACKGROUND COLOR, PLEAAAASE

Secrets Left to Post: 11 pages, 252 secrets from Secret Submission Post #053.
Secrets Not Posted: [ 1 ] broken links, [ 1 2 ] not!secrets, 0 not!fandom.
Next Secret Post: Tomorrow, Monday, January 7th, 2008.
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

[identity profile] relmneiko.livejournal.com 2008-01-07 05:01 am (UTC)(link)
Oh God, thank you. FF Tactics is by far my favourite FF game and the re-release is basically the reason I'm getting a PSP. I was unbelievably stoked when I heard that XII would be done by the Tactics team.

But man, disappointment on a stick. Though it wasn't nearly as bad as Tactics Advance, at least *shudder* The plot I was okay with (though I'll admit that I only got about 10 hours into the game), but the battle system was basically just an offline MMORPG and to make it even worse, the characters were incredibly similar (gameplay-wise. The open-ended license board meant all the characters were essentially the same).

I liked that FFXII was hard, but when it comes to RPGs, there are really two kinds of hard - hard in that you have to strategize (like Xenosaga or Digital Devil Saga) or hard in that you have to grind levels. XII was the latter, and it only added to the 'offline MMORPG' effect.

I think the Gambit system would have been a fantastic idea if XII were an action-RPG instead. AI control seems really pointless when you can do the same thing through menus. :/