Case (
case) wrote in
fandomsecrets2015-02-22 03:37 pm
[ SECRET POST #2972 ]
⌈ Secret Post #2972 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 03 pages, 072 secrets from Secret Submission Post #425.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: Tinhat moments
(Anonymous) 2015-02-22 10:41 pm (UTC)(link)Re: Tinhat moments
When we say "tinhat" I'm under the impression that we're thinking of nutsy Alex Jones-style stuff.
Do I think people cooperate? Of course they do. They're humans. We're social animals. But I wouldn't call acknowledging that tinhat.
For example, what I said about consumption in my post: I don't think there was an intentional conspiracy to cause THIS MUCH change in American society. Remember: the advertisers are as susceptible to this trend as the advertisers. They are perpetuating the system that raised them.
Re: Tinhat moments
(Anonymous) 2015-02-22 10:46 pm (UTC)(link)Ah okay, gotcha.
Sorry, I know a lot of people who are dismissive of the idea of ANY behind the scenes dealings, so was just checking what you meant.
Also, agreed.
Re: Tinhat moments
(Anonymous) 2015-02-23 01:04 am (UTC)(link)A corporation who sells video games wants to sell their product. Their target market is men 20-39 years old, because that's who they assume will buy most of their product. They tell advertisers to market their product. At this point, even if the advertiser comes up with a strategy that markets it toward women as well by pitching it as a neutral product, the corporation rejects the proposal and decides to air commercials during sports games instead. The advertiser does what the corp tells them to do. A connection between sportsy manly things and the video game happens. Lots of men buy the game. The advertisers consider it a success. The corporation considers it a success and points to the data to show that video gaming is a masculine thing. The next game they make, they target toward 20-39 year old men. They tell advertisers to market their product...