Case (
case) wrote in
fandomsecrets2015-02-22 03:37 pm
[ SECRET POST #2972 ]
⌈ Secret Post #2972 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 03 pages, 072 secrets from Secret Submission Post #425.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: Tinhat moments
But it's important to remember that actual conspiracies are incredibly rare. We are mostly dumb apes feeling around, doing what we think is right.
But: I believe, and perhaps someday will be able to prove, that most of our current cultural problems are rooted in the advertising industry. That isn't to say that we'd magically not have any problems had certain developments in advertising not happened during WWI and the 1920s. But many of our current issues in the US are caused and perpetuated by our being split up into different consumer constituencies.
Why do you think a lot of gamergate is so misogynistic? Simple. They've based their identity around consumption--in this case, gaming and related gaming stuff. Advertisements have taught them that
1. Masculinity is very important
2. They express masculinity through consuming shit
3. Video games are masculine
Ergo, video games becoming a little more feminine is horrifying. The Sims was seen as a Girl Game so that's okay, but FPSes? Hardcore RPGs? Terrifying.
Re: Tinhat moments
(Anonymous) 2015-02-22 10:41 pm (UTC)(link)Re: Tinhat moments
When we say "tinhat" I'm under the impression that we're thinking of nutsy Alex Jones-style stuff.
Do I think people cooperate? Of course they do. They're humans. We're social animals. But I wouldn't call acknowledging that tinhat.
For example, what I said about consumption in my post: I don't think there was an intentional conspiracy to cause THIS MUCH change in American society. Remember: the advertisers are as susceptible to this trend as the advertisers. They are perpetuating the system that raised them.
Re: Tinhat moments
(Anonymous) 2015-02-22 10:46 pm (UTC)(link)Ah okay, gotcha.
Sorry, I know a lot of people who are dismissive of the idea of ANY behind the scenes dealings, so was just checking what you meant.
Also, agreed.
Re: Tinhat moments
(Anonymous) 2015-02-23 01:04 am (UTC)(link)A corporation who sells video games wants to sell their product. Their target market is men 20-39 years old, because that's who they assume will buy most of their product. They tell advertisers to market their product. At this point, even if the advertiser comes up with a strategy that markets it toward women as well by pitching it as a neutral product, the corporation rejects the proposal and decides to air commercials during sports games instead. The advertiser does what the corp tells them to do. A connection between sportsy manly things and the video game happens. Lots of men buy the game. The advertisers consider it a success. The corporation considers it a success and points to the data to show that video gaming is a masculine thing. The next game they make, they target toward 20-39 year old men. They tell advertisers to market their product...
Re: Tinhat moments
(Anonymous) 2015-02-22 11:51 pm (UTC)(link)Quite believable, tbh. Another worrying issue is the sheer amount of wealth and power concentrated in the hands of a small amount of people.
I mean, I know they say we're past the days of mad monarchs, but I do wonder if it's more like they've changed the names around.