case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2015-02-22 03:37 pm

[ SECRET POST #2972 ]


⌈ Secret Post #2972 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 03 pages, 072 secrets from Secret Submission Post #425.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
lb_lee: A happy little brain with a bandage on it, enclosed within a circle with the words LB Lee. (Default)

Re: Media Pet Peeves

[personal profile] lb_lee 2015-02-23 03:32 am (UTC)(link)
Yeah, Hack103 was one of those early games that was REALLY heavily based off those text games. (Which were heavily based off D&D, where it was a given that some smartass would try to do something like eat a dead cockatrice just to see what would happen.)

And yeah, I totally understand why programmers would get sick of covering every stupid little base. ("Wait, what if they eat an acid blob after eating the cockatrice? WILL THEY DIE OR GET BETTER?") But I definitely have a weakness for that kind of freewheeling mayhem. Me and Sneak are actually working on a 2D RPG/horror game right now, and I'm kinda trying to draw on that feel of being rewarded for doing weird things, rather than just plowing through combat and puzzles.

Never played Minecraft (our computer couldn't handle it) but it DEFINITELY gives me that vibe. Also it has golems in it, which I'm a sucker for.

--Rogan