case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2015-02-22 03:37 pm

[ SECRET POST #2972 ]


⌈ Secret Post #2972 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

01.


__________________________________________________



02.


__________________________________________________



03.


__________________________________________________



04.


__________________________________________________



05.


__________________________________________________



06.


__________________________________________________



07.


__________________________________________________



08.


__________________________________________________



09.


__________________________________________________



10.


__________________________________________________



11.


__________________________________________________



12.


__________________________________________________



13.


__________________________________________________



14.









Notes:

Secrets Left to Post: 03 pages, 072 secrets from Secret Submission Post #425.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
othellia: (Default)

Re: Media Pet Peeves

[personal profile] othellia 2015-02-23 03:17 am (UTC)(link)
Oh man, that does sound awesome. It reminds me off a lot of those old text based adventure games that had pretty much EVERY possible interaction command programmed in. I can definitely see why game programmers chose to focus on pretty graphics vs complete free rein in terms of possible actions though. If you make an improvement to a rendering system, it can be used in every game thereafter whereas that level of interaction I think would take a considerable amount of human effort and intelligence that ends up being specific and custom to that game.

Do you play Minecraft at all? I never got as into it as several friends, but super customization/flexibility of basic tools and materials seemed to be the main draw for the game.

And yeah, Lost Kingdoms is mostly combat. The sequel is more organic than the first when it comes to running around and exploring, but there are still monsters everywhere so you are pretty much forced to do battle always.

Not sure about the map. It's been linked around a bunch/become its own meme at this point. I found it this time just by searching "FPS map."
lb_lee: A happy little brain with a bandage on it, enclosed within a circle with the words LB Lee. (Default)

Re: Media Pet Peeves

[personal profile] lb_lee 2015-02-23 03:32 am (UTC)(link)
Yeah, Hack103 was one of those early games that was REALLY heavily based off those text games. (Which were heavily based off D&D, where it was a given that some smartass would try to do something like eat a dead cockatrice just to see what would happen.)

And yeah, I totally understand why programmers would get sick of covering every stupid little base. ("Wait, what if they eat an acid blob after eating the cockatrice? WILL THEY DIE OR GET BETTER?") But I definitely have a weakness for that kind of freewheeling mayhem. Me and Sneak are actually working on a 2D RPG/horror game right now, and I'm kinda trying to draw on that feel of being rewarded for doing weird things, rather than just plowing through combat and puzzles.

Never played Minecraft (our computer couldn't handle it) but it DEFINITELY gives me that vibe. Also it has golems in it, which I'm a sucker for.

--Rogan