Case (
case) wrote in
fandomsecrets2015-02-22 03:37 pm
[ SECRET POST #2972 ]
⌈ Secret Post #2972 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 03 pages, 072 secrets from Secret Submission Post #425.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: Media Pet Peeves
In Hack103, the combat being turnbased totally changed how you interacted with combat. You had all the time in the world to decide whether to attack with a weapon, zap with a wand, lead it into a pit or other booby trap, flee to another level, teleport yourself away, get some other monster to kill it for you, or write 'Elbereth' on the floor and just sit there going nyaa nyaa. There were so many options! There were so many different strategies you could use! And it was just YOU as the party.
That game looks like a joke these days, but I really appreciated the cracked out innovation the game would reward you for. (Just as an example: there's a monster called a cockatrice. It turns you to stone if it hits you. If you manage to kill it, preferably from a safe distance, you can pick up its corpse, which will also turn you to stone. However, if you have a pair of gloves, you can wield it as a weapon and turn rooms full of monsters into rock gardens. FUCKING AWESOME! Just for the love of god do not trip and fall on your weapon.)
No grinding does indeed sound amazing.
Never played Lost Kingdoms, but it definitely sounds like something different! Probably again not my thing (I really am more into platforming, puzzles, and exploring than combat in games) but it sounds really cool.
Oh god, is that map from something real? I kinda want to know the context behind the image!
--Rogan
Re: Media Pet Peeves
Do you play Minecraft at all? I never got as into it as several friends, but super customization/flexibility of basic tools and materials seemed to be the main draw for the game.
And yeah, Lost Kingdoms is mostly combat. The sequel is more organic than the first when it comes to running around and exploring, but there are still monsters everywhere so you are pretty much forced to do battle always.
Not sure about the map. It's been linked around a bunch/become its own meme at this point. I found it this time just by searching "FPS map."
Re: Media Pet Peeves
And yeah, I totally understand why programmers would get sick of covering every stupid little base. ("Wait, what if they eat an acid blob after eating the cockatrice? WILL THEY DIE OR GET BETTER?") But I definitely have a weakness for that kind of freewheeling mayhem. Me and Sneak are actually working on a 2D RPG/horror game right now, and I'm kinda trying to draw on that feel of being rewarded for doing weird things, rather than just plowing through combat and puzzles.
Never played Minecraft (our computer couldn't handle it) but it DEFINITELY gives me that vibe. Also it has golems in it, which I'm a sucker for.
--Rogan