Case (
case) wrote in
fandomsecrets2015-02-22 03:37 pm
[ SECRET POST #2972 ]
⌈ Secret Post #2972 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 03 pages, 072 secrets from Secret Submission Post #425.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
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Re: Media Pet Peeves
For instance, you have games like Zelda, where there's no leveling at all, and it's all about items and such. You COULD, if you were truly set on it, get through the game mostly running away.
Then you have games like Hack103, where you're encouraged to kill monsters not just for loot and XP, but because they're your main source of food at the beginning. (And, in fact, the game will sometimes reward you for shoving that dead floating eyeball in your mouth, or whatever.)
And then you've got games like the Last Story, which just rig their combat encounters to ALL be story-relevant, and rig the leveling system in such a way that you never really need to grind at all, just fight as you go.
It's really interesting from a game design standpoint!
--Sneak
Re: Media Pet Peeves
(Anonymous) 2015-02-23 03:48 am (UTC)(link)Re: Media Pet Peeves
Also, in some ways, I get frustrated because turn-based combat can take so LONG. There's the cut to the battle arena, the music starting, maybe a dramatic camera angle, then choosing your attack. Even a one-hit kill can take a bit, while in real-time combat with no new arena, you can at least smack through minions pretty fast.
--Rogan