case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2015-02-22 03:37 pm

[ SECRET POST #2972 ]


⌈ Secret Post #2972 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 03 pages, 072 secrets from Secret Submission Post #425.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: Media Pet Peeves

(Anonymous) 2015-02-23 03:22 am (UTC)(link)
That was something I liked about Bravely Default, it had the 'random monsters appear out of nowhere' thing but you could go into the options and set the percentage level of your encounters. So if you wanted to grind you can set it to 100% and get a bunch of random encounters, and if you just wanted to get through the damn dungeon already you can set it to -100% and get none at all. I wish more JRPGs would do that.
lb_lee: Sneak smiling (sneak)

Re: Media Pet Peeves

[personal profile] lb_lee 2015-02-23 03:36 am (UTC)(link)
Oh wow, that's not a bad idea! I admit, I LOATHE grinding, so am always interested in seeing how games deal with it. Some of their tricks are pretty creative!

For instance, you have games like Zelda, where there's no leveling at all, and it's all about items and such. You COULD, if you were truly set on it, get through the game mostly running away.

Then you have games like Hack103, where you're encouraged to kill monsters not just for loot and XP, but because they're your main source of food at the beginning. (And, in fact, the game will sometimes reward you for shoving that dead floating eyeball in your mouth, or whatever.)

And then you've got games like the Last Story, which just rig their combat encounters to ALL be story-relevant, and rig the leveling system in such a way that you never really need to grind at all, just fight as you go.

It's really interesting from a game design standpoint!

--Sneak

Re: Media Pet Peeves

(Anonymous) 2015-02-23 03:48 am (UTC)(link)
I like being able to decide if I want to have random encounters or not. In games I usually like being able to settle down and grind for a while when I feel like I want to get my levels up, but when I'm ready to tackle a hard dungeon or something I just want to explore the dungeon and look for treasure and keep healed and ready for the boss. That's one thing I hate about a lot of JRPGs with random encounters, being in a dungeon and every other step I keep running into stupid random bad guys that I have to waste health and MP fighting. (Actually Bravely Default's kinda neat in the leveling area too, because it's not really character level that matters it's the level of your job. With the right strategy you could conceivably beat some of the hardest game bosses with low-leveled characters that just have the right mix of job skills.)
lb_lee: A happy little brain with a bandage on it, enclosed within a circle with the words LB Lee. (Default)

Re: Media Pet Peeves

[personal profile] lb_lee 2015-02-23 04:58 am (UTC)(link)
That's fair. I often find them distracting; I'm here to achieve my goal, and random encounters are mostly just a combat obstacle course. At least in platforming, you can mostly ignore enemies if you so prefer!

Also, in some ways, I get frustrated because turn-based combat can take so LONG. There's the cut to the battle arena, the music starting, maybe a dramatic camera angle, then choosing your attack. Even a one-hit kill can take a bit, while in real-time combat with no new arena, you can at least smack through minions pretty fast.

--Rogan