Case (
case) wrote in
fandomsecrets2015-02-22 03:37 pm
[ SECRET POST #2972 ]
⌈ Secret Post #2972 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 03 pages, 072 secrets from Secret Submission Post #425.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: Media Pet Peeves
I mean, I could dodge monsters and avoid battles in hack103, AND hide behind rocks, and that was 1983! I guess I would just hope video game combat has IMPROVED in the course of thirty years.
--Rogan
Re: Media Pet Peeves
I tend to set it to easy for field monsters and hard for bosses. Oh, and then of course, it doesn't work for first time playing the game, but for Tales of Symphonia I beat the game once, so the couple of times I've replayed it, I've unlocked the x1.5 experience. NO GRINDING WHATSOVER. It's amazing.
Have you ever played Lost Kingdoms? It's a weird card-based/real time hybrid. The second game more than the first utilizes its surroundings well, but even the first used the actual ground map/hiding behind rocks/water features/etc. Plus with the first there was always a bit of strategy. You could only use your cards during a triggered battle and sometimes you needed to destroy objects on the main field to get to certain treasure chests and stuff. So you'd have to remember to break shit before the battle ended and then it'd affect the main map. In the second game, you never entered "battle mode" so you always affected the main map... but they also nerved THE best card in the game, so yeah. :(
But I definitely agree with you re: lack of video game progress in certain areas. I think the one FPS map sums it up the best:
Re: Media Pet Peeves
In Hack103, the combat being turnbased totally changed how you interacted with combat. You had all the time in the world to decide whether to attack with a weapon, zap with a wand, lead it into a pit or other booby trap, flee to another level, teleport yourself away, get some other monster to kill it for you, or write 'Elbereth' on the floor and just sit there going nyaa nyaa. There were so many options! There were so many different strategies you could use! And it was just YOU as the party.
That game looks like a joke these days, but I really appreciated the cracked out innovation the game would reward you for. (Just as an example: there's a monster called a cockatrice. It turns you to stone if it hits you. If you manage to kill it, preferably from a safe distance, you can pick up its corpse, which will also turn you to stone. However, if you have a pair of gloves, you can wield it as a weapon and turn rooms full of monsters into rock gardens. FUCKING AWESOME! Just for the love of god do not trip and fall on your weapon.)
No grinding does indeed sound amazing.
Never played Lost Kingdoms, but it definitely sounds like something different! Probably again not my thing (I really am more into platforming, puzzles, and exploring than combat in games) but it sounds really cool.
Oh god, is that map from something real? I kinda want to know the context behind the image!
--Rogan
Re: Media Pet Peeves
Do you play Minecraft at all? I never got as into it as several friends, but super customization/flexibility of basic tools and materials seemed to be the main draw for the game.
And yeah, Lost Kingdoms is mostly combat. The sequel is more organic than the first when it comes to running around and exploring, but there are still monsters everywhere so you are pretty much forced to do battle always.
Not sure about the map. It's been linked around a bunch/become its own meme at this point. I found it this time just by searching "FPS map."
Re: Media Pet Peeves
And yeah, I totally understand why programmers would get sick of covering every stupid little base. ("Wait, what if they eat an acid blob after eating the cockatrice? WILL THEY DIE OR GET BETTER?") But I definitely have a weakness for that kind of freewheeling mayhem. Me and Sneak are actually working on a 2D RPG/horror game right now, and I'm kinda trying to draw on that feel of being rewarded for doing weird things, rather than just plowing through combat and puzzles.
Never played Minecraft (our computer couldn't handle it) but it DEFINITELY gives me that vibe. Also it has golems in it, which I'm a sucker for.
--Rogan
Re: Media Pet Peeves
(Anonymous) 2015-02-23 03:22 am (UTC)(link)Re: Media Pet Peeves
For instance, you have games like Zelda, where there's no leveling at all, and it's all about items and such. You COULD, if you were truly set on it, get through the game mostly running away.
Then you have games like Hack103, where you're encouraged to kill monsters not just for loot and XP, but because they're your main source of food at the beginning. (And, in fact, the game will sometimes reward you for shoving that dead floating eyeball in your mouth, or whatever.)
And then you've got games like the Last Story, which just rig their combat encounters to ALL be story-relevant, and rig the leveling system in such a way that you never really need to grind at all, just fight as you go.
It's really interesting from a game design standpoint!
--Sneak
Re: Media Pet Peeves
(Anonymous) 2015-02-23 03:48 am (UTC)(link)Re: Media Pet Peeves
Also, in some ways, I get frustrated because turn-based combat can take so LONG. There's the cut to the battle arena, the music starting, maybe a dramatic camera angle, then choosing your attack. Even a one-hit kill can take a bit, while in real-time combat with no new arena, you can at least smack through minions pretty fast.
--Rogan