Case (
case) wrote in
fandomsecrets2015-02-24 07:02 pm
[ SECRET POST #2974 ]
⌈ Secret Post #2974 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 02 pages, 044 secrets from Secret Submission Post #425.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

OP
(Anonymous) 2015-02-25 01:46 am (UTC)(link)"As the writer of Anders, and many other aspects of DAII, I found this an interesting and thoughtful examination of what we tried to do with the game. I do find it odd, though, that Anders is not discussed in regards to the treatment of the mentally ill. For me, that is primarily what his relationship is about — the difficulties of loving and trying to help someone who struggles with a part of himself that he cannot control and may never be able to control. It is certainly the experience I drew from when writing him, and I think it uses the fantasy setting in the way I most prefer to see — providing a magical metaphor for exploring real-world problems. To me, this is the central feature of his character — not whether he is gay or straight, but the inner demons (personified as Justice/Vengeance), which both he and you, as his lover, must struggle against every day."
http://borderhouseblog.com/?p=4823
Re: OP
No Helper, perhaps we didn't go there with Anders because Bioware gave us a dozen other characters driven mad by Lovecraftian magic. About the only improvement you brought to that particular theme and variation was ditching the racism and replacing the purple prose with stilted scenery chewing with all the grace of a golem in a china shop. And in those dozen examples, you didn't offer anything that wasn't the standard fantasy, power corrupts BULLSHIT. After the circus parade of everything from the serial killer, to the demon possessed, to the repressed-memory case, to a half-dozen flavors of addiction, you expect us to treat your grotesque oversimplification of religion, prejudice, and terrorism as serious business with a realistic mental illness subtext?
Perhaps you might want to consider that actually exploring these complex issues in a fantastic fiction narrative might require cutting away the dead weight of a game system that rewards the player for mass homicide.
Re: OP
Also, when I hear about how hard it is, that just puts me in the mindframe that I need to stay away from all humans, to avoid burdening them with my existence. Not actually helpful.
--Rogan