case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2015-03-01 03:47 pm

[ SECRET POST #2979 ]


⌈ Secret Post #2979 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 04 pages, 091 secrets from Secret Submission Post #426.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
elaminator: (Assassin's Creed 2: Ezio)

Re: Shit you wish your favourite medium didn't do

[personal profile] elaminator 2015-03-14 05:25 pm (UTC)(link)
I didn't even remember where Unity was set tbh, so oops! Yea, I imagine there wouldn't be much sailing in Paris, lol... I don't think I've ever played another game where sailing was a major factor, and I honestly didn't expect much from it in Black Flag because I thought the execution of the ship controls in AC3 were pretty bad, but idk... I guess I found them to be refined enough that I dug them. Everyone's different! (I wish Ubisoft would do a pirate game outside of AssCreed. I know a lot of folks wanted one after Black Flag, and the people who don't like sailing wouldn't have to deal with it (like you did with Black Flag)

Hum, this fourth wall breaking you speak of intrigues me, because as I mentioned, I found that stuff pretty amusing in BF. (Looking at everyone's action figures on their desks and reading the info about the different Assassins games was a hoot.) Unity's modern day stuff does sound a bit disappointing, but not too different from what the series was already doing. (Most of BF's modern day stuff was optional too, aside some rather simple story stuff.)

We're both so predictable preferring AC2, lol. But I think there's a reason so many AssCreed fans favorite it; it was a solid couple of games and they kind of did everything right with it. Ever since then they've screwed up with something.

And as much as I enjoy Black Flag, it suffered for Edward not becoming an Assassin sooner. Why wait till almost the end of the game? He didn't feel as connected to the order as most everyone else, and hell, Connor didn't even HAVE an order. (Despite this I am almost okay with it simply because it gave us that fantastic scene where he hallucinates Mary telling him what a fuck up he is, because that was beautiful. Also the ending with the singing... Ugh, that got to me.)

Alliances? Huh. Man, Ubisoft sure does like money... (What with Rogue and Unity coming out around the same time.) On one hand twice the story/gameplay... On the other, twice the cash and time consumption.

I'll probably eventually get around to them both... Or at least watch them, I'll catch up some way, hopefully. I do think a game entirely from a Templars point of view would be interesting, and probably clear some things up. Haytham was VERY confusing for me because I started out liking him, and over the course of the game I ended up wanting to throttle him to death, lmao. He was the worst backseat driver and as ass to boot, but that dynamic was fun. All his templar buddies seemed so nice in the beginning.. But that changed. In a way I think I'd always be questioning everything as a templar, wondering what's real or not. I guess any time you only get one side of a story that's a concern, so seeing more of how they view the world and the Assassins would be enlightening!