ext_33427 (
degrees.livejournal.com) wrote in
fandomsecrets2008-01-11 04:26 pm
[ SECRET POST #371 ]
⌈ Secret Post #371 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Round Three! Go vote!! Ukefest '08 // Semefest '08 // Badassfest Round 3 is still in the process of being worked on. Will update with a link as soon as it's done! EDIT: Here is is!
Remember, the new submissions post will be up tonight at 12:00 am EST! Get those secrets ready for submission!
Secrets Left to Post: 00 pages, 00 secrets from Secret Submission Post #053.
Secrets Not Posted: [ 1 2 3 ] broken links, [ 1 ] not!secrets, 0 not!fandom [ 1 2 ] repeats.
Next Secret Post: Tomorrow, Saturday, January 12th, 2008.
Current Secret Submissions Post: CLOSED.
Suggestions, comments, and concerns should go here.

14 OP
She so would.
22. I kind of like Amano because he's different. What gets me, though, is that the kind of illustrations he does can never be carried over to graphics in-game. It's kind of jarring to have the image of the characters on screen and then see his art, which is what always bugged me about his work.
Re: 14 OP
An after skimming through more comments, I realized that Delacroix would probably paint them all afterwards. Huzzah, history.
22. I agree with you there. His illustrations are so colorful and freeform that they'd probably only now be able to translate his art into a game world (on next gen systems). If they were able to do that, the game itself would probably look like a less-refined Okami. I appreciate his talent for conceiving characters, but I think linear art is much better suited for video game design.
Re: 14 OP
22. Looking at his art for the SNES and earlier-era games especially always makes me do a double-take. They don't look anything like that! They look like, well... see icon. XD
With the newest generation of consoles, though, I hope more developers follow in the footsteps of stuff like Okami, Odin Sphere and Shadow of the Colossus and really push the visuals.