Case (
case) wrote in
fandomsecrets2015-04-30 06:54 pm
[ SECRET POST #3039 ]
⌈ Secret Post #3039 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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[Starsky and Hutch]
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(legend of Zelda)
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[Ernest Hemingway (and his cat)]
Notes:
Secrets Left to Post: 01 pages, 018 secrets from Secret Submission Post #434.
Secrets Not Posted: [ 0 - broken links ], [ 1 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 1 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: Bioshock Infinite
Burial At Sea fixed just about everything wrong with BSI, including how poorly explained the vigors were as well as regressing the gameplay back to the classic open-ended exploration game that's been a staple since System Shock 1. The only thing it didn't do was adequately explain how the city could float beyond some handwaving about quantum particles or some such nonsense. At least Rapture basically boiled down to "good old human ingenuity and advanced science" -- though there's an audiolog in Burial At Sea that claims most of the structures were built with aluminum, which is complete nonsense. Water pressure, what's that? (I liked the novel's explanation better, in which most of the materials -- glass included -- were a custom alloy by Ryan's scientists.)
I will say that I did enjoy some of the weapons, but there were too many of them and the strict two-gun limit was frustrating.
Re: Bioshock Infinite
(Anonymous) 2015-05-01 12:24 am (UTC)(link)I must admit I haven't played BSI. I took a little offense to this retconning of the Bioshock world, because I didn't want it to be like Elizabeth really had a hand in everything and was the true God or whatever. I feel like when they don't try really hard to explain something, it works a lot better. Their lame attempt at explaining Columbia's existence with that whole part of the level seemed too hamfisted. I didn't question its existence until they did that.
I liked the hand cannon, I think. I also liked using that sky hook thing to kill people. I loved the drill in Bioshock 2 but I think I was alone in liking that game.
Re: Bioshock Infinite
I love everything about that game, holy fuck.
Re: Bioshock Infinite
(Anonymous) 2015-05-01 12:32 am (UTC)(link)Re: Bioshock Infinite
I love how the game just takes this massive melancholy shift in tone, too. And the colors! Colors everywhere! The bioluminescence is a really neat play off the neon signs that were all over BS1.