case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2015-05-23 03:41 pm

[ SECRET POST #3062 ]


⌈ Secret Post #3062 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 03 pages, 064 secrets from Secret Submission Post #438.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
quantumreality: (felicitysmoak1)

[personal profile] quantumreality 2015-05-23 08:45 pm (UTC)(link)
Random aside: I heard the Deep Space 9 "Trials and Tribble-ations" was actually purposely filmed with 1960s equipment and film stock to accurately reproduce the TOS-era "feel" of the reshot scenes.

[personal profile] herpymcderp 2015-05-23 08:49 pm (UTC)(link)
That could also be true. I never followed DS9, but I wouldn't put it past that production team.

I think there's something to be said for it, but I don't think most people would be interested in watching an entire film shot in that manner unless it was an arthouse type of thing.
quantumreality: (Default)

[personal profile] quantumreality 2015-05-23 08:58 pm (UTC)(link)
Yeah. A lot of people don't realize how labor-intensive shit could be even as late as the 1970s, simply because of the lack of desktop computers. What today can be done with a digital camera and a good proprietary animation studio software package had to be done back then with manual cutting and pasting and careful editing.

It's honestly probably easier to just use the sepia or B&W effect of a software package than to get that extra 10% or 5% realism by using period film stock and developing methods.
intrigueing: (Default)

[personal profile] intrigueing 2015-05-23 08:56 pm (UTC)(link)
That is fucking awesome :D