case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2015-06-06 04:20 pm

[ SECRET POST #3076 ]


⌈ Secret Post #3076 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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17. [WARNING for rape/sexual abuse]








Notes:

Secrets Left to Post: 05 pages, 103 secrets from Secret Submission Post #440.
Secrets Not Posted: [ 0 - broken links ], [ 1 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2015-06-07 02:59 am (UTC)(link)
The ending is exactly what made it worse than ME2. Not just the shitty skittles choice at the very end, either; the entire ending seemed lackluster after you hit the beam. The game kind of came to a screaming halt so you could watch what amounted to a half-hour-long cutscene with a couple of quicktime events thrown in, and then it was over. It felt a little bit like the video game equivalent of someone getting sick of their WIP 100k words in, and just throwing their plot notes up as the last chapter.
diet_poison: (Default)

[personal profile] diet_poison 2015-06-07 03:24 am (UTC)(link)
haha, that's actually a pretty good description of the ending.

That said, it's kind of hard for me to say it ruined the entire game because it was very good up until that point; it wasn't a pervasive problem with characters/mechanics/storytelling/etc. that was noticeable through the entire game. I think it was more of a single major misstep than a sign of bad/declining quality in a company.

(Haven't played the DA games, so I can't speak for that.)