case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2015-06-07 03:42 pm

[ SECRET POST #3077 ]


⌈ Secret Post #3077 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

01.


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02.
[Lackadaisy Cats]


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03.
(Gorillaz)


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04.
(Tripping over you)


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05.
[Stitchers]


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06.
[Dragon Age]


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07.
[The Mighty Boosh]


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08.
[LOVE LIVE!]


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09.
[Brooklyn 99]


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10.
[Mad Max Fury Road]


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11.
[Maggie Stiefvater]


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12.
[Emily Alice Ovenden]


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13.
[When Marnie Was There/Omoide no Marnie]


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14.
(Rick and Morty)


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15.
[Suppression]


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16.
[Wall-e]


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17.
[Ancillary Justice & Ancillary Sword]







Notes:

Secrets Left to Post: 04 pages, 086 secrets from Secret Submission Post #440.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2015-06-07 10:50 pm (UTC)(link)
I definitely agree it's not a character flaw. And there is something to be said about Sebastian not "revolving around you" at the end of the game. I guess what I just like to see most in a character-driven RPG is the ability to alter your companions and even drastically change them, or have the ability to change or affect them to some extent. With that reasoning, it might've been interesting, if you play your cards just right, to be able to have wild kinky sex with Sebastian, or make him stay. I know Dragon Age 2 did this to some extent, but due to how rushed the game was, there was little you could do that actually affected anything big scale. It was nice to have "crisis" moments where characters could leave you, betray you, or be betrayed by you, but I think more possible outcomes with how they progress would be far more interesting.

For example, I really liked how "hardening" Leliana or Alistair in Origins could actually affect their dialogue, responses, and possible endings. And "hardening" wasn't as simple as rivaling them or something, it involved very specific subplots, in which you had to pick very specific responses - very easy to miss or never even know about. I think such a system would've been cool for Sebastian. For a DLC character is just felt like you should have more options with him, but it really rather felt like he was just a regular character.