case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2015-09-01 07:08 pm

[ SECRET POST #3163 ]


⌈ Secret Post #3163 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 01 pages, 024 secrets from Secret Submission Post #452.
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Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
a_potato: (Default)

[personal profile] a_potato 2015-09-02 12:04 am (UTC)(link)
For Mass Effect in particular, I feel like it makes a ton of sense for the characters to not be player-sexual (although, ngl, I'd love to romance Jack as Fem!Shep). Building relationships and developing camaraderie is such a big part of the series, and I think being forced to have various types of relationships, and to have your interactions mean different things and come across differently to different characters, adds to that. If there was the potential for underlying romantic tension with too large a portion of the team, it would alter that dynamic.

Then again, it might not necessarily alter it in a bad way...

But, yeah, I feel like it really fits in that case! Also, I think I agree with you, in that a little bit of each is nice. Depending on the tone of a game, one approach could work better than the other, anyway.
nightscale: Starbolt (Hobbit: Fili braids)

[personal profile] nightscale 2015-09-02 12:10 am (UTC)(link)
Yeah, that's a very good point. I mean it could work but it might change the narrative of the games just a little too much but idk, it would require a lot of thought and planning.

Yup, not every game would suit player-sexual NPC's but some would without affecting the rest of the game, it'd be a case-by-case things rather than a 'apply it to everything!' situation.

(Anonymous) 2015-09-02 12:44 am (UTC)(link)
But having the potential for romantic tension doesn't mean anything will come of it depending on how you play. You can easily play it so that you keep all of the other relationships except the one with your LI as platonic, so I don't understand why it would alter the dynamic to have that potential there.
a_potato: (Default)

[personal profile] a_potato 2015-09-02 12:58 am (UTC)(link)
The interactions between Shepard and those other characters would have to be changed to a certain extent, and I think you'd also have to allow for more intergroup conflict and jealousy issues, depending on how the player chose to go about things.

That is true, though, that you could choose to keep most relationships strictly platonic, in the same way that you can choose to keep most of the actual LI options platonic. So, I guess the potential for an altered dynamic is there, rather than it being a foregone thing.

Still, I do personally like being limited in that way, and think it works for the series, even if my initial reasoning doesn't quite pan out.