case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2015-09-05 03:35 pm

[ SECRET POST #3167 ]


⌈ Secret Post #3167 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 02 pages, 040 secrets from Secret Submission Post #453.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

[personal profile] cbrachyrhynchos 2015-09-06 04:47 am (UTC)(link)
Not to mention that the asset production pipeline for 3D just doesn't work that way. Unless you're playing on a Pixar render farm you're not getting original assets and full lighting effects. You're getting baked models and pre-computed approximations, which can be further baked down to minimum-spec GPU and screens.

None of which has anything to do with DX11 or DX12, which ship on phones for fuck's sake.
Edited 2015-09-06 04:54 (UTC)