Case (
case) wrote in
fandomsecrets2015-09-18 06:52 pm
[ SECRET POST #3180 ]
⌈ Secret Post #3180 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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09. [WARNING for rape]

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10. [WARNING for rape]

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11. [WARNING for domestic violence/abuse]

[The Musketeers]
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12. [WARNING for rape]

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13. [WARNING for rape]

[Babylon 5]
Notes:
Secrets Left to Post: 00 pages, 000 secrets from Secret Submission Post #454.
Secrets Not Posted: [ 0 - broken links ], [ 1 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: Mods in Dragon Age fandom
It's like the time I found a mod for Skyrim called Darker Argonian Nipples. Here's the thing -- Argonians don't have nipples. To use the mod it goes with another mod that gives them nipples. And THAT mod is meant for an overall nude mod, which I always thought were tacky at best. So not only did someone think the fucking lizard people needed nipples, but someone else thought they weren't dark enough. And people download this shit.
I mean, sure you can make and download mods like that, but what's that say about you? It's the same thing with mods that outright alter an established, written character's sexuality. You want that, isn't DA one of the more fic-heavy game fandoms out there?
Re: Mods in Dragon Age fandom
(Anonymous) 2015-09-19 02:59 am (UTC)(link)I say viridian.
Re: Mods in Dragon Age fandom
(Anonymous) 2015-09-19 03:13 am (UTC)(link)Re: Mods in Dragon Age fandom
What's the difference between using fic to change a character instead of mods, though? Both are personal fan-made creations that do nothing to alter the original media and reflect on the taste of the people who create and enjoy them. I don't care about either, personally, but I can't make heads or tails of differentiating them.
Re: Mods in Dragon Age fandom
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Re: Mods in Dragon Age fandom
No, I don't, because those aren't altering game files for visible results in-game. That, to me, is the fundamental difference. It's one thing to rip the models for use in, say, Poser or whatever the hell people use these days, to make fanart with. It's quite another to make x character white so you don't have to look at brown people in-game.
I don't view mods as being in the same category as "fanworks," or rather I see them as a separate sort of fanwork compared to fanart, AMVs, manips, Garry's Mod screenshots, whatever, because you are directly altering the sum total of the work (as opposed to extracting a single piece of it for use outside of the work.)
I mean it's not really about "acceptability" or validity either. I use mods all the time -- Fallout 3 never goes without an install of FWE, for instance. I just don't see them as being the same thing as the conventional definition of "fanwork."
[ETA] Not to mention that mods aren't necessarily altering a single aspect of the game, or even multiple aspects of the game. Sometimes they change the game completely into something else. Cry of Fear, that freeware horror game? Started off as a Half-Life mod. Counterstrike is another. Other than a few reused textures it bears zero resemblance to the original game. In the old days we called that sort of thing a "total conversion." How can that reasonably be called a "fanwork?"
Re: Mods in Dragon Age fandom
As for the rest, I couldn't say exactly where the line is between regular and total conversion fanworks. Whatever it is that allows the Fifty Shades of Grey author to make a profit without being sued for infringement despite it being common knowledge how her work began life (probably going back to resource usage).
Anyway, I can't say your perspective isn't consistent, so I guess I agree to disagree.
Re: Mods in Dragon Age fandom
(Anonymous) 2015-09-22 02:32 pm (UTC)(link)too blanduse common character templates it's apparently not similar enough to count.I'm not a laywer though so take this with a grain of salt.
Re: Mods in Dragon Age fandom