case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2015-10-12 06:46 pm

[ SECRET POST #3204 ]


⌈ Secret Post #3204 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 03 pages, 052 secrets from Secret Submission Post #458.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2015-10-12 11:02 pm (UTC)(link)
It's not missing the point. There are infinite possibilities for a post-apocalyptic world - neons and polished metals in a world run by robots, greens and bright flowers when nature takes back places humans abandoned, icy whites and blues in a permanent winter.

Fallout isn't brown because the world ended, it's brown because nobody expects better from a video game.
dethtoll: (Default)

[personal profile] dethtoll 2015-10-12 11:08 pm (UTC)(link)
New Fallout is brown because Classic Fallout is brown. If anything, there's more color to the series since 2008 than there ever was in the 90s. And FO4 is practically a kaleidoscope.
diet_poison: (Default)

[personal profile] diet_poison 2015-10-12 11:42 pm (UTC)(link)
I would argue that it's brown because it's set in the desert.

(Anonymous) 2015-10-13 12:06 am (UTC)(link)
Even when deserts are brown, which they are not always, they are EXCITING browns with plenty of green scrub.

(Anonymous) 2015-10-13 01:10 am (UTC)(link)
+1. Desert-dweller here, and it is both a rich and nuanced brown and not-even-a-little-bit all brown.
diet_poison: (Default)

[personal profile] diet_poison 2015-10-13 11:42 pm (UTC)(link)
What's "exciting" brown to you?

And I sort of assume the lack of constant scrub has to do with it being a post-nuclear wasteland.

I guess what I'm trying to say is - I think the visuals for Fallout fit the setting and overall atmosphere very well.

(Anonymous) 2015-10-13 12:26 am (UTC)(link)
It's brown because Fallout 1 & 2 were brown. They were brown because Interplay was crafting a world which was interesting and quite different to anything that had featured widely in RPGs up to that point (some exceptions exist, etc.).
dethtoll: (Default)

[personal profile] dethtoll 2015-10-13 12:44 am (UTC)(link)
Yeah, this exactly. They were deliberately going off 1950s ideas of what the world would like after a nuclear war with a little bit of early Mad Max. Even Wasteland, its immediate predecessor, had quite a bit of green, albeit simply depicted 'cuz it was an 80s game.