case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2015-10-13 07:51 pm

[ SECRET POST #3205 ]


⌈ Secret Post #3205 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

01.


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02.
[Jurassic World]


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03.
[Anthony Bourdain]


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04.
[Puzzle&Dragons (mobile app game)]


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05.
[Fear the Walking Dead, Alicia and Nick]


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06.
[Hannah Pilkes, viner]


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07.
[Hetalia, Xenosaga]


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08.
[Undertale]


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09.
[School-Live!]


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10.
[Over the Garden Wall]









Notes:

Secrets Left to Post: 02 pages, 042 secrets from Secret Submission Post #458.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

[personal profile] juliamon 2015-10-14 12:29 am (UTC)(link)
Except you don't have to kill virtual people, that's the whole point... its tagline is "the RPG where you don't have to kill anyone"
feotakahari: (Default)

[personal profile] feotakahari 2015-10-14 01:00 am (UTC)(link)
I've previously failed to explain this in such a way that anyone understood what I was talking about. I'm not optimistic that I can manage it this time.

To try to approach it from a completely different tack, Phoenix Wright is a game about being an honest lawyer. There aren't any options to play as a corrupt lawyer, because that's not the kind of game the devs wanted to make and not the kind of game they wanted players to play. It would be tonally confusing if the game had a "corrupt" path, and even stranger if the devs programmed it and then condemned the player for taking it.

Everything I've heard about Undertale makes it sound like a game where you're not supposed to kill things and killing things is supposed to be bad. But then they included options to kill things, and I don't know how to process that. Maybe I'm just not getting it, but I'm not even sure what I'm supposed to get.

Maybe I'd view this differently if I thought of the player character as "me." I use the language because it's natural to say "I fired the gun" instead of "character fired the gun" when I decided that the character would fire the gun on this playthrough, but I see the character as existing in equally true states of "fired gun" and "didn't fire gun" regardless of which path I chose. If the devs wrote it, it's "real," and the only reason not to explore the different paths they wrote is if one of those paths is poorly written.

(Anonymous) 2015-10-14 01:46 am (UTC)(link)
Have you ever played any of the Monkey Island games? No one dies in them, and it's actually a fourth-wall breaking in-joke that people don't die, which I thought was fun.

I've played the game

(Anonymous) 2015-10-14 01:57 am (UTC)(link)
I wouldn't call the writing in any of the routes you can take bad.

The game has three general paths to take
Pacifist: Kill no one
Genocide: Kill everyone
Neutral: Everything inbetween

Depending on what you do, things change throughout the game.

*Different character interactions
*fight structures (pacifist is more puzzle based, genocide more traditional rpg)
*different pieces of backstory told so you need to play all routes to get the full story
*the final boss is also different in each route
*your own character's personality also changes depending on how much you kill

This is not the first game to offer good/evil paragon/renegade options. Fable, Spore, InFamous, Witcher, etc. It's just that Undertale is very story driven and it's story changes quite a bit depending on your actions.

You can play the demo for free here. http://undertale.com/demo.htm

(Anonymous) 2015-10-15 05:10 am (UTC)(link)
The game is about the consequences of your actions. Yeah, you get rewarded for not killing everyone with a happy ending.

But you get lore for going Genocide route. And bad things happen. Fights get harder in some places, and the world becomes empty.

The point of the game isn't that you're not supposed to kill everyone, but that you don't have to. You can make the choice, and each route offers something to it.