case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2015-10-28 05:41 pm

[ SECRET POST #3220 ]


⌈ Secret Post #3220 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 02 pages, 031 secrets from Secret Submission Post #460.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2015-10-28 10:37 pm (UTC)(link)
Yeah me too, I mean what did they expect to happen?

And I really don't see how they were "bad."
The "Sacrifice Arcadia" ending could of had a better wrap up and conclusion, but besides that I don't see what makes them so horrible.
I think the LIS fandom has such a big backlash towards the endings, because no matter what choice you pick, no one ends up happy. It kills any wish fullillment.

(Anonymous) 2015-10-28 11:11 pm (UTC)(link)
ayrt

I don't think the endings were perfect by any means, but they're pretty much exactly what I expected to happen and what I thought was clearly being set up from the beginning, so I'm very confused as to why people act like this is some huge betrayal of the story or something.

The biggest complaint I see is people being mad that their choices supposedly didn't matter or that their choices "only" mattered in dialogue, but do they really expect it to matter to the ending that they had Max dig around in one character's trash one time? I don't even see how many of the major choices (like whether or not Max was nice to Victoria, what happened to Kate, etc) could have had any meaningful effect on the ending. Just because a choice didn't change the ending doesn't mean it didn't matter at all.

I really don't get it.

(Anonymous) 2015-10-28 11:40 pm (UTC)(link)
Part of it for me is that with the "Sacrifice Chloe" ending literally none of your choices matter (other than the final one of course), and there's no reason for Max having powers. I get that the game is about the journey and not really the destination, but there really is no reason for her to get powers that way. Or at least that's assuming Nathan fessed up about Rachel and Jefferson on his own and that Max didn't tip off the police in any way.

In that regard "Sacrifice Arcadia Bay" is a better ending. My problem with that one was that it just felt empty. It didn't give me any feelings at all, except slight frustration at them not checking out the diner to see if anyone survived (though I get that might not look as good cinematically)

(Anonymous) 2015-10-28 11:53 pm (UTC)(link)
But which of the choices in-game could have possibly mattered? Which of them has any potential to have a meaningful impact on the endings? Is there anything Max can do in the previous episodes that has any realistic potential to give you a third option or at all change your final options?

(Anonymous) 2015-10-29 12:06 am (UTC)(link)
idk, it's not really about the fact that none of the choices matter, but more the fact that it raises so many questions, like why Max got her powers in the first place and why Chloe is so connected to Arcadia Bay that her surviving wrecks the place. Not to mention that Max gets the vision about the storm before ever using her powers.

Why couldn't there be a choice like stopping Nathan in the bathroom and telling him you know about everything, and then convince him by using the knowledge you've gained through the game to not shoot you like you had to convince Kate not to jump. Doing that would solve just about every problem without anyone dying, and idk the rest of the week could be used to evacuate Arcadia Bay.

(Anonymous) 2015-10-29 01:16 am (UTC)(link)
A lot of those questions seem to have been deliberately left up to player interpretation.

The problem with that situation is that when Max goes back in time using a photograph, she only has control for so long. It would be pretty difficult to organize an evacuation when she wasn't even in control of her actions. Never mind that it would be virtually impossible to convince everyone in Arcadia Bay to evacuate anyways; it's highly unlikely that more than a handful of people would believe Max about the storm. The bathroom scenario makes it even more unlikely that they could evacuate the town, because neither Nathan nor that version of Chloe would have believed her and been able to help her convince everyone to evacuate. There's not really any point in time she could go back to where she could ensure that Chloe is alive and everyone makes it safely out of Arcadia Bay. I mean, I guess they could have included that as an ending, but it would still raise a lot of questions.

(Anonymous) 2015-10-29 01:37 am (UTC)(link)
She sent a message to David to stop Jefferson when she went back using her selfie from the beginning and it worked. She can do something similar about the storm. She can lie and say there's a bomb or something. David is pretty paranoid and bomb threats are usually taken seriously.

(Anonymous) 2015-10-29 01:43 am (UTC)(link)
That might work, but I'm not sure that they'd evacuate the whole town for that, and it would fall apart pretty quickly once it was investigated further.

(Anonymous) 2015-10-29 04:24 am (UTC)(link)
Tell them there's bombs all over town? I don't know; I feel like Max should've at least considered alternative options before going right to sacrifice. She does have the time.

(Anonymous) 2015-10-29 01:18 am (UTC)(link)
Things like playing Max like a total saint or a complete asshole, which person she reports, whether or not you save Kate, how you handle Nathan, how many people you help in general (like Alyssa), whether or not you chose to euthanize Chloe in the alternate universe, etc. could have had impacts in the final ending. I think they easily could have created four endings, where at least one of them is an actual good ending for everyone involved. Having only two endings, where none of the big events in the previous episodes make any difference, is crud and completely unimaginative. It would be even better if you didn't get to pick your ending. It happens based on your previous choices.

(Anonymous) 2015-10-29 01:21 am (UTC)(link)
But how? What kind of impacts? What kind of difference specifically should those events have had?

(Anonymous) 2015-10-29 01:26 am (UTC)(link)
I don't get this. The "how" doesn't matter, especially since the game doesn't seem to care "how" Max gets her powers or "how" saving Chloe at the beginning of the game causes the eventual shitstorm, or "how" getting Jefferson arrested is different than saving Chloe. You're presented with choices throughout the game, including big events, and how you managed these big events should have influenced your eventual ending. Plenty of RPGs have multiple endings. Life is Strange seriously dropped the ball on theirs.

(Anonymous) 2015-10-29 01:31 am (UTC)(link)
It matters because you're insisting that these events should have had an effect on the ending, without explaining what effect you think or wish they could have possibly had on a time-travel-induced storm.

(Anonymous) 2015-10-29 01:45 am (UTC)(link)
Because they should have? That's the entire point of having a game where you have choices. Those choices should have made an impact for the ending, and the developers of the game should have worked on that. If you play Max as a complete and total asshole, get Frank killed, get Kate killed, are never nice to Victoria or the Vortex club, never help Alyssa at all, that should have resulted in an ending that reflected your shitty choices as Max the Asshole. The fact that you can do whatever you want, and the end is "Pick A to erase everything that happened and nothing mattered or pick B to just pack up and leave and nothing mattered" is boring and unsatisfying. There was no reason why there couldn't have been more than two endings.

(Anonymous) 2015-10-29 01:54 am (UTC)(link)
I'm asking what exact impacts you want your choices to make, not whether or not your choices should have impacted the ending.