case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2015-10-28 05:41 pm

[ SECRET POST #3220 ]


⌈ Secret Post #3220 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 02 pages, 031 secrets from Secret Submission Post #460.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2015-10-29 01:10 am (UTC)(link)
I would've liked the endings more if the endings weren't between Bury Your Gays or an empty two minutes where the characters just leave town and nothing else matters.

I stopped enjoying Telltale games because saving characters was completely empty and pointless. They die immediately anyway after you exert the time and energy keeping them alive. This game pulled that with Chloe for five freaking episodes. It made the idea of Max having time travel powers utterly nonsensical, considering they first manifested when trying to save Chloe at the very beginning of the game. What the hell was the point if saving Chloe was the cause of all the problems? How is Max reporting Jefferson because of her time travel knowledge any different?

But hey, I guess Kate gets to live in the Save Arcadia ending. :\