case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2015-11-15 04:07 pm

[ SECRET POST #3238 ]


⌈ Secret Post #3238 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 02 pages, 043 secrets from Secret Submission Post #463.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 1 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
tabaqui: (Default)

Re: Writers: World-building and character designing

[personal profile] tabaqui 2015-11-16 12:40 am (UTC)(link)
And ...I have never said anything about Tolkein being a 'worthwhile' writer. He didn't dwell on the mechanics of where Rivendell got its food from, but he was drawing (even with the Hobbits) on a world that *did* exist, and *did* work. And yes, we fill in the blanks, so to speak, on that, because it's not an important element of the story for him to give us details on.

The *important*, to me, part of it is that they *didn't* rely on magic. They didn't rely on some kind of weird trade with Elves for everything they needed. They didn't have to sneak into some other realm to get sewing needles, if you see what i'm saying. He put the perfect English village down into his world and populated it with Hobbits rather than Brits, but the framework was the same, and you can assume there was a wheelwright and a cheesemaker and a blacksmith and everything else the ideal English village would have, because that's what Tolkein was writing.

He didn't substitute regular work/abilities/talents for magic, or for mysterious elven 'machines' that magically made linen or something.

I dunno if I'm explaining my point clearly or not.

Re: Writers: World-building and character designing

(Anonymous) 2015-11-16 12:47 am (UTC)(link)
But that's my whole point! If it's not an important element of the story, then why does it matter whether those details have coherency in an our-worldly sense? They're unimportant whether they make sense or not. So why does it matter at all? What is the practical difference between details that don't work right, and details that are left unspecified so we just assume that it all works out, when it doesn't matter to the story either way?
tabaqui: (Default)

Re: Writers: World-building and character designing

[personal profile] tabaqui 2015-11-16 12:56 am (UTC)(link)
Because if they don't work right, at least for me, it takes me right out of the story. It makes me stop and go 'man, that's stupid, that doesn't even make *sense*!' and that's just...no fun.