case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2015-11-15 04:07 pm

[ SECRET POST #3238 ]


⌈ Secret Post #3238 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 02 pages, 043 secrets from Secret Submission Post #463.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 1 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: Writers: World-building and character designing

[personal profile] cbrachyrhynchos 2015-11-16 02:07 am (UTC)(link)
The central problems I have with "world-building" as its become lately are:

1. First, the humanities are hard, and unless you're going to specialize and put in the equivalent of a thesis, you're not going to do justice to more than a small slice of it.

2. Worldbuilding advice given on forums regarding historical and cultural settings is almost universally bad or overgeneralized, spouting many of the same half-truths and myths you can get from the history channel. (Primogeniture wasn't universally important, kings were not autocrats, the longbow wasn't the only thing that destroyed chivalry.)

3. I pick up too many books in the genre that have lush description but bad structure, bad conflict, bad character development, books that go everywhere in the world but do nothing, and say nothing. Which is about what happened to Science Fiction when the "hard" camp was dominant that the "big ideas" became little more than a shower of small ideas showing off the author's mastery of this or that little corner of physics.