Case (
case) wrote in
fandomsecrets2015-11-15 04:07 pm
[ SECRET POST #3238 ]
⌈ Secret Post #3238 ⌋
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Writers: World-building and character designing
(Anonymous) 2015-11-15 09:47 pm (UTC)(link)How about for designing characters? Do you draw them, write in-depth bios, design characters using digital tools, or anything? I recently tried to design a few of my characters using MakeHuman but I'm not really good enough yet to get them looking quite how I envisioned.
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(Anonymous) 2015-11-15 10:01 pm (UTC)(link)For realistic details, I try to maintain a logical structure in my universe like there is for the real world. So... a peasant who lives out in the middle of nowhere in a tiny village isn't going to have a very rich or varied diet. They're going to need to spend a significant amount of their day either farming, dealing with livestock and/or some combination of hunting/foraging with less time foe leisure activities. Their house will be very small and probably somewhat primitive. Their clothing will be practical, not new, and they won't have more than one or two outfits. They might not even have a horse, unless it's a plough horse. Etc. etc.
Basically I keep real world rules for How Stuff Works in mind when I write my fictional ones.
Re: Writers: World-building and character designing
Or if I'm going modern, I think about how the world *works*, and try to insert those things into the narrative without it becoming a big lecture. The worst thing about building a whole new world is building it based on some specific 'thing' that you think is really neat, but not thinking it through and the world doesn't actually *work*. Worlds have to work, to be believable.
I might look at maps or sketch something by hand to make sure I'm seeing it properly in my head, but as a rule, I don't use physical representations of anything (or artistic, I guess) to help me world-build, I just...build it in my head.
I will figure out a character's history or something, yes, but generally only jot down a few notes so I don't forget key dates or something, but I never do anything 'in depth' or with tons of details.
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(Anonymous) 2015-11-15 10:19 pm (UTC)(link)Thiiiiiiis. So many authors don't seem to get this, they just want to put in neat details without thinking about whether or not those details make any sense. So you get people traipsing through a tropical swamp while wearing leather and armor and you know, not dying of heat stroke or having their clothes rot and rust to pieces. Or people who work at minimum wage jobs and can still magically afford an amazing apartment in a major city.
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It's bullshit of course. Ethnography requires over a thousand hours of data collection to understand the lives of groups consisting of a few hundred. To say that any one person can fully understand a *world* is ridiculous.
You create believability by creating compelling characters in compelling conflict. This could happen in worlds ranging from a single room to a universe. The rest is window dressing.
Re: Writers: World-building and character designing
You can have the most 'compelling' character ever, but if the world they live in just *does not work*, the story is lacking, to me, and you have failed in your job of world-building. Simple as that.
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(Anonymous) 2015-11-15 11:34 pm (UTC)(link)Re: Writers: World-building and character designing
Re: Writers: World-building and character designing
If you have elves, your worlds will not work. If you have dragons, your worlds will not work. If you have magick, your worlds will not work. Ifyou halve alternate universe, your worlds will not work, and let's not get into how large chunks of fantasy has treated theology post-Gygax.
Unless you treat their stories as fucking stories, then they do work.
In fact, unless you're some sort of omnipotent scholar, your worlds will not work because the humanities are too fucking complex for generalists.
You can have the most 'compelling' character ever, but if the world they live in just *does not work*, the story is lacking, to me, and you have failed in your job of world-building. Simple as that.
Perhaps you should get the fuck out of a genre which has always put story first, and find something more your speed like census data or actuarial tables. Or perhaps just read Beowulf: The Monsters and the Critics on how putting history or language ahead of story is a big mistake.
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Writing stuff I start out with very basic notes on the idea, and then flesh them out. I add and changing things as I put more thought into it.
Re: Writers: World-building and character designing
(Anonymous) 2015-11-15 10:07 pm (UTC)(link)Re: Writers: World-building and character designing
As for characters I build them along with the story I want to tell. I draw them a lot, especially since my art skills have been improving. I also make them in the Sims character creator at some point.
Re: Writers: World-building and character designing
For characters, my characters are better if I think of their motivations and how they would react to situations, rather then how they look or some past that will never be referenced in-story.
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2. What is the story?
3. Who are the characters?
4. What details are necessary to sell the conflict, story, and characters?
Re: Writers: World-building and character designing
What actually helps most is googling locations on earth for inspiration for settings. If I need a cool place for a scene to take place in I look for structures like old soviet submarine bases or airplane graveyards or other really interesting abandoned places.
There's nothing better for inspiration than finding something someone has already built in real life and tweaking that concept for your own purposes.
Re: Writers: World-building and character designing
(Anonymous) 2015-11-15 11:43 pm (UTC)(link)I can't really draw though, so I can't do that for my characters, at least not how their faces look and such. For that I mostly either write down facial features, hair, body type etc. or look up models. I could have used actors or other famous people, but that throws me off personally as I just get reminded of said famous person, so fairly unknown models are better in that regard. http://www.supermodels.nl/ is good for this when it comes to women as there are a wide range of models on there. I've also tried photomanips to get somewhat of the look I want, but I'm not too good at that either.
I also personally like to look to history to get a gist of how things people did without technology X and things like that, though without making my entire universe pseudo-medieval. Just stealing a couple of elements and ideas from era A and some others from era B. I am a huge history geek though so I just think this kind of research is fun. (Like, I have a book on underwear in Britain from the middle ages and until the 1900-somethings just for writing reasons). I also like looking at fashion to get inspiration.
Re: Writers: World-building and character designing
(Anonymous) 2015-11-15 11:54 pm (UTC)(link)Like fashion. I'd draw dozens of sketches of things that look cool to me, and then I'd place it. What's street fashion like? High society clothes? Business attire?
i'm def a visual person so i draw everything
no subject
(Anonymous) 2015-11-16 12:18 am (UTC)(link)As for characters...I generally write some scene of whatever pops into my head, no censoring. I tweak it to fit the world or scrap them, and if I think they'd fit, I draw them and develop them more.
Re: Writers: World-building and character designing
1. First, the humanities are hard, and unless you're going to specialize and put in the equivalent of a thesis, you're not going to do justice to more than a small slice of it.
2. Worldbuilding advice given on forums regarding historical and cultural settings is almost universally bad or overgeneralized, spouting many of the same half-truths and myths you can get from the history channel. (Primogeniture wasn't universally important, kings were not autocrats, the longbow wasn't the only thing that destroyed chivalry.)
3. I pick up too many books in the genre that have lush description but bad structure, bad conflict, bad character development, books that go everywhere in the world but do nothing, and say nothing. Which is about what happened to Science Fiction when the "hard" camp was dominant that the "big ideas" became little more than a shower of small ideas showing off the author's mastery of this or that little corner of physics.
Re: Writers: World-building and character designing
(Anonymous) 2015-11-16 05:26 am (UTC)(link)This thing that was on NOVA last week is the kind of thing writers should think about:
http://www.pbs.org/wgbh/nova/earth/making-north-america.html#north-america-origins
It's not necessary to design a world that is 100% geologically correct all the time and fill out every detail of its geologic history, but it would really help to think about things like "How did these mountains form?" rather than just scattering mountain ranges wherever it seems convenient.
(I also get tired of seeing "impassible mountains/desert/swamp" on the edges of maps all the time. Unless being really isolated is relevant to the story, it's not necessary to physically cut off the region from the rest of the planet.)
Re: Writers: World-building and character designing
(Anonymous) 2015-11-16 06:44 am (UTC)(link)