case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2015-11-15 04:07 pm

[ SECRET POST #3238 ]


⌈ Secret Post #3238 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 02 pages, 043 secrets from Secret Submission Post #463.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 1 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: Writers: World-building and character designing

(Anonymous) 2015-11-16 03:48 am (UTC)(link)
But it isn't necessarily about it making sense in Tolkien. It's about you stating things that "don't make sense," and arguing that the fantasy worlds that have been brought up work because they contain real world elements. The question is: why does a fantasy have to follow the rules of the real world? It should have rules, sure, but why can't those rules be completely novel?
tabaqui: (Default)

Re: Writers: World-building and character designing

[personal profile] tabaqui 2015-11-16 03:57 am (UTC)(link)
They can be, but if the work itself has already established certain rules - Muggles can't do magic - suddenly having one special muggle who *can* doesn't make sense. The story has it's own framework, and to just randomly toss stuff in that doesn't fit that framework just...doesn't work for me.

The story has to follow it's own rules, which is what I'm talking about and apparently not getting across. Any random fantasy novel can have as much or as little magic as it wants, but to arbitrarily break those rules 'just 'cause' makes the story not make sense, and makes me, personally, irritated and unsatisfied with the story.