Case (
case) wrote in
fandomsecrets2015-11-15 04:07 pm
[ SECRET POST #3238 ]
⌈ Secret Post #3238 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
01.

__________________________________________________
02.

__________________________________________________
03.

__________________________________________________
04.

__________________________________________________
05.

__________________________________________________
06.

__________________________________________________
07.

__________________________________________________
08.

Notes:
Secrets Left to Post: 02 pages, 043 secrets from Secret Submission Post #463.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 1 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: Writers: World-building and character designing
But, once again - Middle Earth does not *run* on magic. It's a special element. It *is* logical - magic is rare, and fading, and not everyday. Therefore - Bill the Pony and not magical packs that weight nothing, or a palatial tent conjured out of thin air.
If Tolkein hand written magic as everyday as a match, then the story would obviously be completely different. It would be a Harry Potter kind of story, where magic is every day.
But he wrote his story as if magic was *not* every day, and made it clear the world didn't run on magic. So a random 'dragon in the cornfield' kind of thing would jar with the rest of his world.
Re: Writers: World-building and character designing
(Anonymous) 2015-11-16 03:38 am (UTC)(link)But, see, I agree that a dragon in a cornfield would jar with the rest of his work. But I think the problem is that it is a tonal inconsistency - it does not work aesthetically with the rest of what he is trying to do. The problem is not that dragons in cornfields would revolutionize agriculture in the Shire; the problem is simply that it is not Middle-Earth and it does not make sense for the story as a story.
Re: Writers: World-building and character designing
So, however we arrive at it, we both arrive at the same conclusion. Dragons in Bilbo's cornfield (which, i know, he didn't have) do not work.
:)
Re: Writers: World-building and character designing
(Anonymous) 2015-11-16 03:47 am (UTC)(link)For instance, take a knight in armor swimming through a river. To me, that's only wrong if it doesn't make sense tonally for the story - so if, making up an example completely hypothetically, you were writing some kind of heroic fairy-tale-esque romance drawing on things like the chansons and chivalric fable, perhaps that makes sense tonally. So that's where there is a difference.
Re: Writers: World-building and character designing
(Anonymous) 2015-11-16 03:48 am (UTC)(link)Re: Writers: World-building and character designing
The story has to follow it's own rules, which is what I'm talking about and apparently not getting across. Any random fantasy novel can have as much or as little magic as it wants, but to arbitrarily break those rules 'just 'cause' makes the story not make sense, and makes me, personally, irritated and unsatisfied with the story.