case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2015-11-15 04:07 pm

[ SECRET POST #3238 ]


⌈ Secret Post #3238 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 02 pages, 043 secrets from Secret Submission Post #463.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 1 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: Writers: World-building and character designing

(Anonymous) 2015-11-16 05:26 am (UTC)(link)
I'm not a writer, but I wish writers who want to create fantasy worlds with maps would brush up a bit on geology. I get tired of reading about characters who seem like they're wandering around a sound stage because their world does not project any sense of *physical* history.

This thing that was on NOVA last week is the kind of thing writers should think about:

http://www.pbs.org/wgbh/nova/earth/making-north-america.html#north-america-origins

It's not necessary to design a world that is 100% geologically correct all the time and fill out every detail of its geologic history, but it would really help to think about things like "How did these mountains form?" rather than just scattering mountain ranges wherever it seems convenient.

(I also get tired of seeing "impassible mountains/desert/swamp" on the edges of maps all the time. Unless being really isolated is relevant to the story, it's not necessary to physically cut off the region from the rest of the planet.)

Re: Writers: World-building and character designing

(Anonymous) 2015-11-16 06:44 am (UTC)(link)
I admit this bothers me a tiny bit as well. Earth has an incredible amount of diversity when it comes to geological features and different environments, but sometimes people don't seem to have a very good grasp of how geology works or what sorts of terrain you'd find where and what that means.