case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2015-11-18 07:28 pm

[ SECRET POST #3241 ]


⌈ Secret Post #3241 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Working late again, sorry!

Secrets Left to Post: 01 pages, 018 secrets from Secret Submission Post #463.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Music that responds to onscreen action?

(Anonymous) 2015-11-19 01:03 am (UTC)(link)
There was this thing a few years ago where video game composers really wanted to have "dynamic" fight music. When a punch connects, the music does this, when it misses, it does that, and it feels responsive without being jarring or producing discordant notes. Since the player directs the pace of the fight scene, this was thought to be quite difficult, but they wanted to pull it off to make games more like movies and television. At the time, I didn't really know what they were talking about and didn't pay any attention.

I just watched Danny Phantom for the first time, and now I want to know: besides DP, what the hell were they trying to mimic? Were they going all the way back to old Merrie Melodies and Betty Boop cartoons? Almost everything I see on television and in movies has tracks you could listen to on a solo CD, either matching the general pace of the track to the general pace of the onscreen action, or interrupting with a discordant note and changing tracks when the mood changes. DP's the only show I've seen that has music directly and fluidly react to action and was made after the 1960s.
ketita: (Default)

Re: Music that responds to onscreen action?

[personal profile] ketita 2015-11-19 01:07 am (UTC)(link)
I don't recall 100%, but maybe the Fury Road soundtrack is a little bit like that? I only saw the movie once, but the crazy flaming guitar is worked into the soundtrack, and I seem to remember there being some moments.
But overall I think most things don't go for actual musical timing the way you're describing it, which I think is a shame. It's cool when they do it.
dethtoll: (Default)

Re: Music that responds to onscreen action?

[personal profile] dethtoll 2015-11-19 01:36 am (UTC)(link)
It's not QUITE what you're looking for, but Axiom Verge, which is the closest we're ever going to get to a proper Super Metroid sequel, incorporated its Metroid-style low-health alert into the background music, making it far less annoying (aided by the fact that it faded out after about 30 seconds.)
ext_18500: My non-fandom OC Oraania. She's crazy. (Default)

Re: Music that responds to onscreen action?

[identity profile] mimi-sardinia.livejournal.com 2015-11-19 07:00 am (UTC)(link)
The official video for Linkin Park's song "Guilty All The Same" was apparently of something that did exactly that. Probably if you look up that song on YouTube you may find links to the program/whatever it is.