case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2016-03-13 04:15 pm

[ SECRET POST #3357 ]


⌈ Secret Post #3357 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 04 pages, 078 secrets from Secret Submission Post #480.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
dethtoll: (Default)

Re: Let's have a video game thread

[personal profile] dethtoll 2016-03-14 02:16 am (UTC)(link)
Yeahhh Bioshock's main plot was kind of pants, really. I liked that it tried to present a meaningful exploration of laissez faire capitalism and mid-20th century human hubris, but it was so ham-fisted about it. BS2 tackles its particular themes much more even-handedly. You can skip BSI, though I recommend sitting through it at least once to do the DLC.

MGS is a great series! I got into it with MGS1 oh-so-many years ago; I plan to do a series replay of it and Deus Ex this year. I've not played the new one, so it'll be interesting.

Re: Let's have a video game thread

(Anonymous) 2016-03-14 02:43 am (UTC)(link)
I already own Bioshock 2 & Infinite, so I'll get around to playing them eventually. I've heard the second one is better about its themes, so I look forward to that!

MGS is super interesting to me because it seems so popular, but it also seems so unique? Like, usually when you're playing older games (or older media in general) you can tell how it'll go by all the more-recent stuff that's been obviously influenced by it, but I never really get that feeling when it comes to this series (which may just be because I haven't played very many games, of course). The fourth-wall stuff, especially!
dethtoll: (Default)

Re: Let's have a video game thread

[personal profile] dethtoll 2016-03-14 02:56 am (UTC)(link)
I think you'll enjoy Thief and Deus Ex, then; they share very similar design philosophies despite being different kinds of games. No fourth-wall breakage, but definitely a strong sense of place and internal consistency :)