Case (
case) wrote in
fandomsecrets2016-04-14 07:00 pm
[ SECRET POST #3389 ]
⌈ Secret Post #3389 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 01 pages, 022 secrets from Secret Submission Post #484.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: Video Games Economics
(Anonymous) 2016-04-15 01:03 am (UTC)(link)And not all worlds have big scary organizations to be part of, though. Where would they get training if there are none? Something like an "Adventurer's Guild" exists in some, but they're loosely connected mercs who take contracted jobs and they're rare since - like the entrepreneurs, they would have to somehow supply their own equipment, supplies, travel, on and on - and risk death at the same time. Starting with no capital, that'd be difficult. It'd be much tougher to break into the business than to sit around and make potions.
How many people in the real world are comfortable doing mundane desk jobs, vs. people creating their own businesses-that-involve-risk-of-death?
Re: Video Games Economics
In worlds where there are a lot of monsters, though, you'd probably have more people with some form of training just because if you want to trade or leave your town you need protection. Worlds like that would probably be more prone to guilds like that.
Re: Video Games Economics
(Anonymous) 2016-04-15 01:22 am (UTC)(link)It's not an economics question, it's a psychology question. The reason why you wouldn't have monster hunters everywhere is that people wouldn't take the vast initial investment, the time required, and the risk, when there are other, better reward-to-risk job opportunities available, which there almost always are
Re: Video Games Economics
What DOES bother me thought, is how for example in FMA you could possibly have an alchemist be poor. Their abilities are so versatile, and it doesn't contain danger like monster-hunting. You could open up a building company or something and put everybody else out of a job by building a house in a day.