Case (
case) wrote in
fandomsecrets2016-06-13 05:56 pm
[ SECRET POST #3449 ]
⌈ Secret Post #3449 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 02 pages, 38 secrets from Secret Submission Post #493.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

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(Anonymous) 2016-06-13 11:36 pm (UTC)(link)no subject
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(Anonymous) 2016-06-13 11:43 pm (UTC)(link)no subject
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(Anonymous) 2016-06-13 11:55 pm (UTC)(link)no subject
(Anonymous) 2016-06-14 12:02 am (UTC)(link)Moreover, there are a lot of design firms that use Macs, regardless of whether or not they're actually superior for design. So if you work for one of them and are inclined to use your home computer for work on occasion, or if you're just using your work computer because you can't afford a home PC, you're going to be using a Mac.
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You know you can format external hard drives to run on both, right? And for smaller files, thumb drives don't even need formatting (ignoring the possibility you're not allowed either, but in that case, you're probably not taking work home and only working on it at work and thus what you use at home wouldn't matter).
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(Anonymous) 2016-06-14 08:06 am (UTC)(link)That doesn't address the software needs. As AYRT clearly stated, there are design programs (and CGI programs!) that work better or solely on Macs. It doesn't matter how customisable your rig is and how much you've spent optimising it for *games*, someone working in design has other needs to be met.
Learn to comprehendo
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(Anonymous) 2016-06-14 12:09 am (UTC)(link)You sound like a ignorant gamer.
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Oh man, you were doing so well answering me without being a dick. You were so close. But no, honey, I don't really game unless it's on a handheld, and even then, not so much.
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(Anonymous) 2016-06-14 08:07 am (UTC)(link)no subject
(Anonymous) 2016-06-14 02:23 am (UTC)(link)no subject
(Anonymous) 2016-06-14 04:59 am (UTC)(link)