case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2016-06-26 03:10 pm

[ SECRET POST #3462 ]


⌈ Secret Post #3462 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 02 pages, 45 secrets from Secret Submission Post #495.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
kamino_neko: Tedd from El Goonish Shive. Drawn by Dan Shive, coloured by Kamino Neko. (Default)

Re: Tabletop RPG

[personal profile] kamino_neko 2016-06-26 10:30 pm (UTC)(link)
Mutants and Masterminds (d20 version) is specifically meant for superhero games, but easily adapted to other genres (I have experience with medieval fantasy (a game that started as D&D 3.5) and cyberpunk), due to the syncretic nature of the superhero genre, and I've quite enjoyed playing in it. (Although a few powers will require a bit of discussion between the player and GM about just how they work.)

The d20 system in general is pretty solid - M&M, D&D 3.X/Pathfinder, and d20 Modern/Future all play well...I never got to play Call of Cthulhu d20, but elements from it adapted cleanly into a D&D 3.5 campaign I ran.

D&D 4e is pretty good, if you want to keep the mechanics contained to where they're completely necessary (mostly combat).
Edited 2016-06-26 22:31 (UTC)