Case (
case) wrote in
fandomsecrets2008-03-30 06:06 pm
[ SECRET POST #450 ]
⌈ Secret Post #450 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 16 pages, 395 secrets from Secret Submission Post #065.
Secrets Not Posted: [ 1 - broken links ], [ 1 2 3 4 - not!secrets ], [ 1 2 - not!fandom ], [ 1 2 3 4 - too big ], [ 1 - repeat ], [ 1 ] argument has been going on forever.
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

26
Kristoph/Klavier both has a suggestion of familial love and a suggestion of something being very wrong on a psychological level. Klavier reacts to Kristoph like someone who has been emotionally manipulated. But at the same time, you can tell he loves Kristoph, and there's more feeling toward Klavier from Kristoph than there ever was from Dahlia toward Iris, imho.
But what do I know, I thought T&T and Apollo Justice were actually the weakest games in the series.
Re: 26
Amen.
Re: 26
Additionally, Dahlia is a massively overrated villain.
Re: 26
Also agreed on Dahlia. I could probably chime in with the fandom's hatred of her had her victims not composed of unsympathetic and lovesick idiots.
Re: 26
Re: 26
(Anonymous) 2008-03-30 11:20 pm (UTC)(link)Dahlia does seem to care about Iris in her own, twisted way. And Iris *knows* that Dahlia's evil, and *still* goes along with her plans because she feels she's betrayed her.
And feeling from Kristoph towards Klavier? Never got that.
26
I don't think Klavier and Kristoph are tons better -- just better, and that's something. I mostly see them for the suggestions of the past, which is something that isn't heavily talked about with Dahlia and Iris, or where it is, not given as much weight as it deserves.
Re: 26
(Anonymous) 2008-03-30 11:40 pm (UTC)(link)I understand what you mean by Klavier loving Kristoph, but I never felt Kristoph's feelings toward Klavier. The impression I got was that he was distant towards him, and treated him more like a pawn than a brother. Some backstory as to WHY he treated him like that would have been nice, but then again,it's AJ we're talking about.
And I totally agree that AJ and T&T were the weakest games in the series. Body pendulum in 3-5? Time paradox in 4-4? WTF?!
Re: 26
And I could have overlooked the time paradox if the last case had been exciting in the least. Instead I present a piece of evidence that ultimately does nothing, wade through half an hour of text, and then choose my own ending. What is that? Give me a moment of triumph like I had in the other games. Honestly.
Re: 26
(Anonymous) 2008-03-31 12:04 am (UTC)(link)The final case had so many issues with it, but I think the main problem was the general lack of epicness. It was the first game in a new trilogy, and Phoenix basically does everything by himself when it should have been Apollo's time to shine. Also, the final trial itself had no plot twists whatsoever becuase you basically know everything beforehand from the Mason System! I know people keep saying its unfair to compare it with the Phoenix trilogy which had three games while AJ only had one, but I still think that AA alone was far superior. I really don't think any of the games (JF and T&T included) could match up to that one (parrot cross examinations ftw!)
Re: 26
Re: 26
Lack of epicness is exactly the way to describe it. I think playing through Phoenix losing his badge was fine, but that's where it should have ended. The Mason system pulled all the attention away from Apollo and played like fanservice. While it probably was fanservice, I was annoyed by it. I'm not in Phoenix's head anymore. I'm in Apollo's, and the case should reflect that. We should have been able to puzzle out some of the things on our own, there should have been at least another day of investigation (honestly, Capcom, three-day cases, give them back!) and as you said, knowing everything beforehand thanks to the Mason system spoiled uncovering Kristoph as the psycho he was. There was no moment where I went "Hah!" aloud like I had in the other games. I was honestly quite bored.
AA is the best of the games, even (actually, especially) 1-5. The cases just have an epic feel to them, while still maintaining the sense of underlying story and intrigue. The metal detector remains the best example of how a final showdown should be done, and Gant is one of my favorite villains, because he's crazy and dangerous and self-serving while at the same time not being shallow or flat or uninteresting. And 1-5 just has a great story, too. Chronologically, it's not he last, but I kind of think of it as the true "last case" of the first three games, since it was written after all the others.
Re: 26
(Also: signed.)
Re: 26
... though I suppose it's easier when they're both alive.
Re: 26