case: ([ Akaba; What. ])
Case ([personal profile] case) wrote in [community profile] fandomsecrets2008-03-30 06:06 pm

[ SECRET POST #450 ]


⌈ Secret Post #450 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 16 pages, 395 secrets from Secret Submission Post #065.
Secrets Not Posted: [ 1 - broken links ], [ 1 2 3 4 - not!secrets ], [ 1 2 - not!fandom ], [ 1 2 3 4 - too big ], [ 1 - repeat ], [ 1 ] argument has been going on forever.
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: 26

[identity profile] militarypenguin.livejournal.com 2008-03-30 10:43 pm (UTC)(link)
But what do I know, I thought T&T and Apollo Justice were actually the weakest games in the series.

Amen.

Re: 26

[identity profile] dots.livejournal.com 2008-03-30 10:46 pm (UTC)(link)
I've just come to accept that nothing is going to live up to the magic of the first game. Apollo Justice actually came really close, in the first two cases, but case 3 and 4 were so badly-constructed that it spoiled things for me, very similarly to how T&T's anticlimactic ending spoiled the rest of that game for me. (Though 3-3 did a lot of that on its own, too.)

Additionally, Dahlia is a massively overrated villain.

Re: 26

[identity profile] militarypenguin.livejournal.com 2008-03-31 12:02 am (UTC)(link)
I enjoyed 4-4 a great deal more than I did 3-5 if anything because it was the first case to make me shit bricks in a while (see: the use of the Perceive System on the back of Kristoph's hand holy fuck) though it did suffer from the same lackluster final confrontation and plot inconsistencies that plagued T&T.

Also agreed on Dahlia. I could probably chime in with the fandom's hatred of her had her victims not composed of unsympathetic and lovesick idiots.

Re: 26

[identity profile] dots.livejournal.com 2008-03-31 12:10 am (UTC)(link)
4-4 did have a lot more "holy shit" moments. I spoiled myself for the case a bit, but the black Psyche-locks and Kristoph's hand still indeed took me aback. There were just so many loopholes, the Mason system only made sense if you had a very high threshold on your suspension of disbelief, and there was no final confrontation. Even T&T handled the confrontation better, I thought, because you still had the "final" piece of evidence, even if it was incredibly easy to figure out. Apollo Justice had the envelope, which ultimately did nothing, and you got to choose your own ending. There's no triumphant "I did it, hah, take that" like there was in the other games. Even presenting Godot's mask was more thrilling and involving, and while 3-5 on the whole was more disappointing than 4-4, I felt more accomplished when I found Godot out than when I found Kristoph out.
Edited 2008-03-31 00:18 (UTC)