case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2016-07-04 06:35 pm

[ SECRET POST #3470 ]


⌈ Secret Post #3470 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 02 pages, 35 secrets from Secret Submission Post #496.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
ariakas: (Default)

Re: I Like X But Only If Y

[personal profile] ariakas 2016-07-05 02:43 am (UTC)(link)
I'm not really that interested in the back-and-forth egalitarian saving, I know that's a thing. It's also not the overarching narrative of the story, whereas so many plots can be boiled down to "man is out to save/rescue/avenge (insert female of his relation)." These stories don't open with a man being kidnapped/killed and end when he is safe (whereas the reverse is nauseatingly common - fetch object quest successful!).

That's not how you'd describe Star Wars TFA or Underworld or Knight and Day.

I honestly can't think of a single example myself, which is why I was asking. I'd be very curious to hear about that video game though if you do remember it... though it doesn't really count if he's a child.