case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2016-08-24 06:43 pm

[ SECRET POST #3521 ]


⌈ Secret Post #3521 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

01.



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02.
[World of Warcraft: Legion]


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03.
(Fallout 4)


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04.
[Doctor Who - 12/Clara]


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05.
(The Hitch Hiker's Guide to the Galaxy)


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06.
[Bojack Horseman]


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07.
[Criminal Minds]


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08.
[Elite: Dangerous]


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09.
[Street Fighter]












Notes:

Secrets Left to Post: 01 pages, 24 secrets from Secret Submission Post #503.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
feotakahari: (Default)

[personal profile] feotakahari 2016-08-24 11:16 pm (UTC)(link)
Games where you play as some manner of mercenary or traveling killer-for-hire often have a pretty skew sense of morality. Think of all the goblins whose homes your RPG heroes have broken into in order to kill them and steal their gold pieces.

That said, I was pretty alarmed in Darkstar One when I scavenged cargo from a wrecked ship and it turned out to be intelligent android slaves. The only things the game would let me do with them were sell them or jettison them into space.